From 82dd0d324d7ae9915ea3974060f7f123565a3325 Mon Sep 17 00:00:00 2001 From: adelikat Date: Tue, 4 Feb 2014 15:55:05 +0000 Subject: [PATCH] Atari 2600 - Remove a todo, ReadConsoleSwitches should in fact read the lag flag (and currenlty does already), justification: it is implied that any input on "lag frame" should have no impact on a movie --- BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.Core.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.Core.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.Core.cs index 3198ca36bd..32daaec7c3 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.Core.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.Core.cs @@ -271,9 +271,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 public byte ReadConsoleSwitches(bool peek) { - //TODO - zeromus isnt sure this should clear the lag flag byte value = 0xFF; - bool select = Controller["Select"]; bool reset = Controller["Reset"];