dsda: scale back MmapHeapSize

slaughter maps have gigantic savestates so they're not very tasable until we move from wbx to native. so no point in claiming complete support for them right away. okuplok launches, but might crash maybe
This commit is contained in:
feos 2025-05-22 20:45:23 +03:00
parent 0fe3c33c46
commit 8197c9ba66
1 changed files with 1 additions and 1 deletions

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@ -123,7 +123,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
SealedHeapSizeKB = 4 * 1024,
InvisibleHeapSizeKB = totalWadSizeKb + 4 * 1024, // Make sure there's enough space for the wads
PlainHeapSizeKB = 4 * 1024,
MmapHeapSizeKB = 1024 * 1024 * 2, // Allow the game to malloc quite a lot of objects to support those big wads
MmapHeapSizeKB = 1024 * 1024, // Allow the game to malloc quite a lot of objects to support those big wads
SkipCoreConsistencyCheck = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),
SkipMemoryConsistencyCheck = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxMemoryConsistencyCheck),
});