diff --git a/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs b/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs index f08bffc543..651178fd87 100644 --- a/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs +++ b/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs @@ -123,7 +123,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom SealedHeapSizeKB = 4 * 1024, InvisibleHeapSizeKB = totalWadSizeKb + 4 * 1024, // Make sure there's enough space for the wads PlainHeapSizeKB = 4 * 1024, - MmapHeapSizeKB = 1024 * 1024 * 2, // Allow the game to malloc quite a lot of objects to support those big wads + MmapHeapSizeKB = 1024 * 1024, // Allow the game to malloc quite a lot of objects to support those big wads SkipCoreConsistencyCheck = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck), SkipMemoryConsistencyCheck = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxMemoryConsistencyCheck), });