NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
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b16b23d335
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@ -84,6 +84,12 @@
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public int HexEditorWidth = -1;
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public int HexEditorHeight = -1;
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// NESPPU Setings
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public bool AutoLoadNESPPU = true;
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public bool NESPPUSaveWindowPosition = true;
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public int NESPPUWndx = -1;
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public int NESPPUWndy = -1;
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//Movie Settings
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public RecentFiles RecentMovies = new RecentFiles(8);
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@ -43,6 +43,7 @@ namespace BizHawk.MultiClient
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public RamWatch RamWatch1 = new RamWatch();
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public RamSearch RamSearch1 = new RamSearch();
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public HexEditor HexEditor1 = new HexEditor();
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public NESPPU NESPPU1 = new NESPPU();
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public MainForm(string[] args)
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{
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@ -133,6 +134,8 @@ namespace BizHawk.MultiClient
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LoadRamSearch();
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if (Global.Config.AutoLoadHexEditor)
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LoadHexEditor();
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if (Global.Config.AutoLoadNESPPU && Global.Emulator is NES)
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LoadNESPPU();
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if (Global.Config.MainWndx >= 0 && Global.Config.MainWndy >= 0 && Global.Config.SaveWindowPosition)
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this.Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy);
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@ -706,6 +709,7 @@ namespace BizHawk.MultiClient
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RamWatch1.UpdateValues();
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RamSearch1.UpdateValues();
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HexEditor1.UpdateValues();
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NESPPU1.UpdateValues();
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if (InputLog.GetMovieMode() == MOVIEMODE.RECORD)
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InputLog.GetMnemonic();
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}
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@ -985,6 +989,17 @@ namespace BizHawk.MultiClient
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HexEditor1.Focus();
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}
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private void LoadNESPPU()
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{
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if (!NESPPU1.IsHandleCreated || NESPPU1.IsDisposed)
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{
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NESPPU1 = new NESPPU();
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NESPPU1.Show();
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}
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else
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NESPPU1.Focus();
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}
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private int lastWidth = -1;
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private int lastHeight = -1;
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@ -1186,8 +1201,7 @@ namespace BizHawk.MultiClient
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private void pPUViewerToolStripMenuItem_Click(object sender, EventArgs e)
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{
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NESPPU n = new NESPPU();
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n.Show();
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LoadNESPPU();
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}
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private void enableRewindToolStripMenuItem_Click(object sender, EventArgs e)
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@ -30,7 +30,7 @@
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{
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.PalettesGroup = new System.Windows.Forms.GroupBox();
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this.PaletteView = new PaletteViewer();
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this.PaletteView = new BizHawk.MultiClient.PaletteViewer();
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this.PalettesGroup.SuspendLayout();
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this.SuspendLayout();
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//
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@ -55,9 +55,10 @@
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//
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// PaletteView
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//
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this.PaletteView.BackColor = System.Drawing.Color.White;
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this.PaletteView.Location = new System.Drawing.Point(69, 35);
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this.PaletteView.Size = new System.Drawing.Size(257, 34);
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this.PaletteView.Name = "PaletteView";
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this.PaletteView.Size = new System.Drawing.Size(257, 34);
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this.PaletteView.TabIndex = 0;
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//
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// NESPPU
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@ -67,11 +68,11 @@
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this.ClientSize = new System.Drawing.Size(443, 359);
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this.Controls.Add(this.PalettesGroup);
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this.Controls.Add(this.groupBox1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
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this.Name = "NESPPU";
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this.Text = "PPU Viewer";
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this.Load += new System.EventHandler(this.NESPPU_Load);
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this.PalettesGroup.ResumeLayout(false);
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this.PalettesGroup.PerformLayout();
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this.ResumeLayout(false);
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}
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@ -12,19 +12,41 @@ namespace BizHawk.MultiClient
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{
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public partial class NESPPU : Form
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{
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int defaultWidth; //For saving the default size of the dialog, so the user can restore if desired
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int defaultHeight;
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public NESPPU()
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{
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InitializeComponent();
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Closing += (o, e) => SaveConfigSettings();
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}
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private void SaveConfigSettings()
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{
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Global.Config.NESPPUWndx = this.Location.X;
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Global.Config.NESPPUWndy = this.Location.Y;
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}
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private void LoadConfigSettings()
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{
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defaultWidth = Size.Width; //Save these first so that the user can restore to its original size
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defaultHeight = Size.Height;
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if (Global.Config.NESPPUWndx >= 0 && Global.Config.NESPPUWndy >= 0)
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Location = new Point(Global.Config.NESPPUWndx, Global.Config.NESPPUWndy);
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}
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public void UpdateValues()
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{
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if (!(Global.Emulator is NES)) return;
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if (!this.IsHandleCreated || this.IsDisposed) return;
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PaletteView.Refresh();
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}
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private void NESPPU_Load(object sender, EventArgs e)
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{
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LoadConfigSettings();
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}
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}
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}
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