53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Data;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using BizHawk.Emulation.Consoles.Nintendo;
|
|
|
|
namespace BizHawk.MultiClient
|
|
{
|
|
public partial class NESPPU : Form
|
|
{
|
|
int defaultWidth; //For saving the default size of the dialog, so the user can restore if desired
|
|
int defaultHeight;
|
|
|
|
public NESPPU()
|
|
{
|
|
InitializeComponent();
|
|
Closing += (o, e) => SaveConfigSettings();
|
|
}
|
|
|
|
private void SaveConfigSettings()
|
|
{
|
|
Global.Config.NESPPUWndx = this.Location.X;
|
|
Global.Config.NESPPUWndy = this.Location.Y;
|
|
}
|
|
|
|
private void LoadConfigSettings()
|
|
{
|
|
defaultWidth = Size.Width; //Save these first so that the user can restore to its original size
|
|
defaultHeight = Size.Height;
|
|
|
|
if (Global.Config.NESPPUWndx >= 0 && Global.Config.NESPPUWndy >= 0)
|
|
Location = new Point(Global.Config.NESPPUWndx, Global.Config.NESPPUWndy);
|
|
|
|
}
|
|
|
|
public void UpdateValues()
|
|
{
|
|
if (!(Global.Emulator is NES)) return;
|
|
if (!this.IsHandleCreated || this.IsDisposed) return;
|
|
PaletteView.Refresh();
|
|
}
|
|
|
|
private void NESPPU_Load(object sender, EventArgs e)
|
|
{
|
|
LoadConfigSettings();
|
|
}
|
|
}
|
|
}
|