From 73b6791f633ec098e0fecdbc4edbdefc5790b69e Mon Sep 17 00:00:00 2001 From: adelikat Date: Sat, 2 Nov 2013 23:14:58 +0000 Subject: [PATCH] NESHawk - put sealed on some classes I missed sometime back when I did that --- BizHawk.Emulation/Consoles/Nintendo/NES/APU.cs | 10 +++++----- BizHawk.Emulation/Consoles/Nintendo/NES/PPU.regs.cs | 6 +++--- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/APU.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/APU.cs index 071d05bd92..3d9f77a4c4 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/APU.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/APU.cs @@ -21,7 +21,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo sealed partial class NES { - public class APU + public sealed class APU { public static bool CFG_DECLICK = true; @@ -76,7 +76,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo }; - class PulseUnit + sealed class PulseUnit { public PulseUnit(APU apu, int unit) { this.unit = unit; this.apu = apu; } public int unit; @@ -291,7 +291,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo } } - class NoiseUnit + sealed class NoiseUnit { APU apu; @@ -451,7 +451,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo } } - class TriangleUnit + sealed class TriangleUnit { //reg0 int linear_counter_reload, control_flag; @@ -600,7 +600,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo } } //class TriangleUnit - class DMCUnit + sealed class DMCUnit { APU apu; int[] DMC_RATE; diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/PPU.regs.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/PPU.regs.cs index 0909230220..7e23ea6aae 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/PPU.regs.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/PPU.regs.cs @@ -21,7 +21,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo { sealed partial class PPU { - public class Reg_2001 + public sealed class Reg_2001 { public Bit color_disable; //Color disable (0: normal color; 1: AND all palette entries with 110000, effectively producing a monochrome display) public Bit show_bg_leftmost; //Show leftmost 8 pixels of background @@ -67,7 +67,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo //uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt //TODO - this should be turned into a state machine - public class PPUREGS + public sealed class PPUREGS { PPU ppu; public PPUREGS(PPU ppu) @@ -267,7 +267,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo } }; - public class Reg_2000 + public sealed class Reg_2000 { PPU ppu; public Reg_2000(PPU ppu)