From 732bd982afb195499e184d9a2cecfdcb16d93c86 Mon Sep 17 00:00:00 2001 From: beirich Date: Sun, 10 Jul 2011 18:26:55 +0000 Subject: [PATCH] Update to GameDB and update PCE compat.txt --- BizHawk.Emulation/Consoles/PC Engine/Compat.txt | 13 +++++++------ BizHawk.MultiClient/output/gamedb.txt | 5 +++++ 2 files changed, 12 insertions(+), 6 deletions(-) diff --git a/BizHawk.Emulation/Consoles/PC Engine/Compat.txt b/BizHawk.Emulation/Consoles/PC Engine/Compat.txt index 9bbc996a4c..8bbfb46d6c 100644 --- a/BizHawk.Emulation/Consoles/PC Engine/Compat.txt +++ b/BizHawk.Emulation/Consoles/PC Engine/Compat.txt @@ -14,10 +14,10 @@ Battle Ace - Some gfx glitches Cadash - Minor raster issue. Timing sensitive game. Chase HQ - Press start -"O" sprite gets left on screen. probably timing on SATB DMA Coryoon - Recent VDC updates broke scrolling. Generally timing sensitive game. -Cross Wiber - Minor; Raster on wrong line +Cross Wiber - Minor; Raster on wrong line Davis Cup Tennis - Some timing issue, splash screen is too slow -Dungeon Explorer - Freeze in 'intro' - gfx corruption in-game -Fighting Run - Corruption issues +Dungeon Explorer - Freeze in 'intro' +Fighting Run - Requires 4-color mode emulation of MWR register Legend of Hero Ton- Slight gfx- check top of screen Lode Runner - Freezes in new game Madoo Granzort - Graphics issues because SGX VPC renderer is not using new frame timing @@ -50,11 +50,10 @@ Jack Nicholas Golf- Some screens are too tall and reveal bad gfx below the inten Metal Stoker - Tearing when scrolling vertically at bottom of screen - screen too tall? Side Arms - Screen is like 4 pixels too tall - Stuff I Fixed That's Not In Other Docs: + Street Fighter II special mapper -+ Populous has special BRAM / saveRAM (I have not yet fixed this) - Gunboat appears to be the same ++ Populous has special BRAM / saveRAM (I have not yet fixed this) + After Burner - There is a 1-instruction delay on changes to IRQ Control Byte taking effect + There is a one-instruction delay on changes to the I flag taking effect - Affects (Not a complete list): Blodia, Body Conquest 2, Champions Forever Boxing, @@ -63,4 +62,6 @@ Stuff I Fixed That's Not In Other Docs: But this fixes several games; clearly there are delays in some scenarios. But it's not clear to me that this delay is ALWAYS present. + Writing to the SATB location register of the VDC requests a VRAM->SAT DMA even if the SAT DMA - bit is disabled in the DCR. \ No newline at end of file + bit is disabled in the DCR. ++ This is in other docs, but Fighting Run requires full MWR register emulation including the various + 4 color modes. It appears to be the only game that requires this, and it's a shitty game. :( \ No newline at end of file diff --git a/BizHawk.MultiClient/output/gamedb.txt b/BizHawk.MultiClient/output/gamedb.txt index 77c6245afe..54f72a13eb 100644 --- a/BizHawk.MultiClient/output/gamedb.txt +++ b/BizHawk.MultiClient/output/gamedb.txt @@ -641,6 +641,7 @@ A06D065C D NanoWars 8k SMS Haroldo O. Pinheiro; v0.7 5B5F9106 Nekyuu Kousien (JP) SMS FM C660FF34 The New Zealand Story SMS FBC66CBF B The New Zealand Story (bad byte) SMS +383E7EBD H New Duel SMS losinggeneration; SMS Power 8-bit Coding Comptetition 2011 Entry 82AE5ACD D Nine Pixels SMS Heliophobe; SMS Power Sega 8-bit Coding Competition 2006 entry 1B1D8CC2 Ninja Gaiden SMS C28E542F T Ninja Gaiden (DE) SMS Star-Trans; v1.00 @@ -820,6 +821,7 @@ C264580F D Raster Effect Test SMS Charles MacDonald F42E145C Quest for the Shaven Yak Starring Ren Hoek & Stimpy (BR) SMS 3BE7F641 Renegade SMS E3EC5B2D T Renegade (BR) SMS +BC6AC56D H Rental Car SMS aypok & playgeneration; SMS Power Coding Competition 2011 79AC8E7F Rescue Mission SMS FM BB039219 F Rescue Mission (f) SMS F FM B876FC74 Road Rash SMS @@ -1145,6 +1147,8 @@ DE9F8517 Ultima IV [Proto] SMS FM 20F40CAE Vampire SMS 39540619 B Vampire (bad byte) SMS 720B6973 T Vampire (FR) SMS Terminus Traduction; v1.00 +2F7D2CEA D VDP Tester SMS FluBBa +81E6A219 H VG Fighter SMS vingazole; SMS Power Coding Competition 2011 D6FB6417 D Video Mode Test Program SMS Charles MacDonald DFB0B161 Vigilante SMS FM A986542B T Vigilante (FR) SMS Terminus Traduction; v1.00 FM @@ -1987,6 +1991,7 @@ E2FD5201 Yamato SG 905467E4 Zaxxon SG BC5D20DF Zippy Race SG 093830D8 Zoom 909 (JP) SG +AF29BBA8 H Snake SG Wickeycolumbus; SMS Power Coding Competition 2011 ; ************ NEC TurboGrafx-16 / PC-Engine ************