[SMS] Use correct framerate for PAL mode now that we have throttling
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@ -10,7 +10,6 @@ using BizHawk.Emulation.Sound;
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TODO:
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TODO:
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+ HCounter
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+ HCounter
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+ Try to clean up the organization of the source code.
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+ Try to clean up the organization of the source code.
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+ Fix remaining broken games
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+ Lightgun/Paddle/etc if I get really bored
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+ Lightgun/Paddle/etc if I get really bored
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**********************************************************/
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**********************************************************/
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@ -355,9 +354,11 @@ namespace BizHawk.Emulation.Consoles.Sega
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public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
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public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
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public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
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public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
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// TODO I have concerns about this .Query thing- at least for target fps, but I leave it for now
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public object Query(EmulatorQuery query)
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public object Query(EmulatorQuery query)
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{
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{
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if (query == EmulatorQuery.VsyncRate)
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return DisplayType == DisplayType.NTSC ? 60d : 50d;
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return null;
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return null;
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}
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}
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}
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}
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