[SMS] Use correct framerate for PAL mode now that we have throttling

This commit is contained in:
beirich 2011-02-23 04:38:50 +00:00
parent 56cb9d59f7
commit 71c0e8648e
1 changed files with 3 additions and 2 deletions

View File

@ -10,7 +10,6 @@ using BizHawk.Emulation.Sound;
TODO: TODO:
+ HCounter + HCounter
+ Try to clean up the organization of the source code. + Try to clean up the organization of the source code.
+ Fix remaining broken games
+ Lightgun/Paddle/etc if I get really bored + Lightgun/Paddle/etc if I get really bored
**********************************************************/ **********************************************************/
@ -355,9 +354,11 @@ namespace BizHawk.Emulation.Consoles.Sega
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } } public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } } public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
// TODO I have concerns about this .Query thing- at least for target fps, but I leave it for now
public object Query(EmulatorQuery query) public object Query(EmulatorQuery query)
{ {
if (query == EmulatorQuery.VsyncRate)
return DisplayType == DisplayType.NTSC ? 60d : 50d;
return null; return null;
} }
} }