update changelog. still need mentions of hathor's work and exec. summary of tastudio changes.

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zeromus 2015-12-04 20:17:02 -06:00
parent ee52570dbf
commit 6e5b516741
1 changed files with 5 additions and 2 deletions

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*EmuHawk
**Add libretro player, compatible with selected cores
**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
**Add GameShark cheat converter
**Add custom exception display box, so exception info can be clipboarded out
**Add GameShark cheat converter for N64, GB/GBC, Saturn, GBA, PSX; Action Replay for SMS, SNES, Genesis, GBA; Game Genie for Genesis, SNES, GG, NES
**Cheat Dialog: Fix flakiness in value-editing
**Add custom exception display box, so exception info can be clipboarded out
**Improve main OSD font
**Stop FP precision conflicts between lua scripts and D3D Display method
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
**Improvements to Retro shader compatibility
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**Fix #526 - Hex editor repainting fails and garbage rendering
**Fix #535 - domain list does not update when changing cores
**Fix #537 - Annoyance with "always on top"
**Fix #541 - Heavy CPU usage when emulation is paused
**Tastudio (TODO - editorialize this section)
***color stated frames on WasLag too.
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***Get smarter
**Lua
**Add tons of new fonts and text rendering options
**Fix gameExtraPadding coordinate translation
**Clarify script pause/stop state in UI and logic
**Fix forms.destroyall() and call it when lua console closes