update changelog. still need mentions of hathor's work and exec. summary of tastudio changes.
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*EmuHawk
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**Add libretro player, compatible with selected cores
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**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
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**Add GameShark cheat converter
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**Add custom exception display box, so exception info can be clipboarded out
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**Add GameShark cheat converter for N64, GB/GBC, Saturn, GBA, PSX; Action Replay for SMS, SNES, Genesis, GBA; Game Genie for Genesis, SNES, GG, NES
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**Cheat Dialog: Fix flakiness in value-editing
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**Add custom exception display box, so exception info can be clipboarded out
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**Improve main OSD font
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**Stop FP precision conflicts between lua scripts and D3D Display method
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**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**Improvements to Retro shader compatibility
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**Fix #526 - Hex editor repainting fails and garbage rendering
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**Fix #535 - domain list does not update when changing cores
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**Fix #537 - Annoyance with "always on top"
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**Fix #541 - Heavy CPU usage when emulation is paused
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**Tastudio (TODO - editorialize this section)
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***color stated frames on WasLag too.
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***Get smarter
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**Lua
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**Add tons of new fonts and text rendering options
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**Fix gameExtraPadding coordinate translation
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**Clarify script pause/stop state in UI and logic
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**Fix forms.destroyall() and call it when lua console closes
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