ControllerDefinition - auto-initialize properties
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@ -13,11 +13,6 @@ namespace BizHawk.Emulation.Common
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{
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{
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public ControllerDefinition()
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public ControllerDefinition()
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{
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{
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BoolButtons = new List<string>();
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FloatControls = new List<string>();
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FloatRanges = new List<FloatRange>();
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AxisConstraints = new List<AxisConstraint>();
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CategoryLabels = new Dictionary<string, string>();
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}
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}
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public ControllerDefinition(ControllerDefinition source)
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public ControllerDefinition(ControllerDefinition source)
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@ -39,30 +34,30 @@ namespace BizHawk.Emulation.Common
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/// <summary>
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/// <summary>
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/// Gets or sets a list of all button types that have a boolean (on/off) value
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/// Gets or sets a list of all button types that have a boolean (on/off) value
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/// </summary>
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/// </summary>
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public List<string> BoolButtons { get; set; }
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public List<string> BoolButtons { get; set; } = new List<string>();
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/// <summary>
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/// <summary>
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/// Gets a list of all non-boolean types, that can be represented by a numerical value (such as analog controls, stylus coordinates, etc
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/// Gets a list of all non-boolean types, that can be represented by a numerical value (such as analog controls, stylus coordinates, etc
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/// </summary>
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/// </summary>
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public List<string> FloatControls { get; }
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public List<string> FloatControls { get; } = new List<string>();
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/// <summary>
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/// <summary>
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/// Gets a list of all float ranges for each float control (must be one to one with FloatControls)
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/// Gets a list of all float ranges for each float control (must be one to one with FloatControls)
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/// FloatRanges include the min/max/default values
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/// FloatRanges include the min/max/default values
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/// </summary>
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/// </summary>
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public List<FloatRange> FloatRanges { get; }
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public List<FloatRange> FloatRanges { get; } = new List<FloatRange>();
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/// <summary>
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/// <summary>
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/// Gets the axis constraints that apply artificial constraints to float values
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/// Gets the axis constraints that apply artificial constraints to float values
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/// For instance, a N64 controller's analog range is actually larger than the amount allowed by the plastic that artificially constrains it to lower values
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/// For instance, a N64 controller's analog range is actually larger than the amount allowed by the plastic that artificially constrains it to lower values
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/// Axis constraints provide a way to technically allow the full range but have a user option to constrain down to typical values that a real control would have
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/// Axis constraints provide a way to technically allow the full range but have a user option to constrain down to typical values that a real control would have
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/// </summary>
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/// </summary>
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public List<AxisConstraint> AxisConstraints { get; }
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public List<AxisConstraint> AxisConstraints { get; } = new List<AxisConstraint>();
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/// <summary>
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/// <summary>
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/// Gets the category labels. These labels provide a means of categorizing controls in various controller display and config screens
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/// Gets the category labels. These labels provide a means of categorizing controls in various controller display and config screens
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/// </summary>
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/// </summary>
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public Dictionary<string, string> CategoryLabels { get; }
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public Dictionary<string, string> CategoryLabels { get; } = new Dictionary<string, string>();
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public void ApplyAxisConstraints(string constraintClass, IDictionary<string, float> floatButtons)
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public void ApplyAxisConstraints(string constraintClass, IDictionary<string, float> floatButtons)
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{
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{
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