MSHawk: inputs
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@ -19,6 +19,16 @@ namespace BizHawk.Emulation.Cores.Computers.MSX
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{
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_controller = controller;
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byte ctrl1_byte = 0;
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if (_controller.IsPressed("P1 Up")) ctrl1_byte |= 0x01;
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if (_controller.IsPressed("P1 Down")) ctrl1_byte |= 0x02;
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if (_controller.IsPressed("P1 Left")) ctrl1_byte |= 0x04;
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if (_controller.IsPressed("P1 Right")) ctrl1_byte |= 0x08;
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if (_controller.IsPressed("P1 B1")) ctrl1_byte |= 0x10;
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if (_controller.IsPressed("P1 B2")) ctrl1_byte |= 0x20;
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if (_controller.IsPressed("P1 Start")) ctrl1_byte |= 0x80;
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_frame++;
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if (Tracer.Enabled)
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@ -32,7 +42,7 @@ namespace BizHawk.Emulation.Cores.Computers.MSX
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LibMSX.MSX_settracecallback(MSX_Pntr, tracecb);
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LibMSX.MSX_frame_advance(MSX_Pntr, 0, 0, true, true);
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LibMSX.MSX_frame_advance(MSX_Pntr, ctrl1_byte, 0, true, true);
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return true;
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}
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@ -38,6 +38,7 @@ namespace MSXHawk
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{
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MemMap.controller_byte_1 = controller_1;
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MemMap.controller_byte_2 = controller_2;
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MemMap.start_pressed = (controller_1 & 0x80) > 0;
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MemMap.lagged = true;
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int scanlinesPerFrame = 262;
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@ -118,8 +118,8 @@ namespace MSXHawk
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lagged = false;
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uint8_t value = 0xFF;
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value &= ~(controller_byte_1 & 0xCF);
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value &= ~(controller_byte_2 & 0x30);
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value &= ~(controller_byte_1 & 0x3F);
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value &= ~(controller_byte_2 & 0xC0);
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return value;
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}
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