From 6ad61265366a9fd5c7c45560d896452d3f6ed408 Mon Sep 17 00:00:00 2001 From: zeromus Date: Thu, 14 Aug 2014 15:50:33 +0000 Subject: [PATCH] fix typo in 'visbile' sprites --- BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs index 656f9fa666..d5b2d0e89e 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs @@ -433,7 +433,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES { [DefaultValue(8)] [Description("Set the number of sprites visible per line. 0 hides all sprites, 8 behaves like a normal NES, and 64 is maximum.")] - [DisplayName("Visbile Sprites")] + [DisplayName("Visible Sprites")] public int NumSprites { get { return _NumSprites; }