Remove FDS and VS as mappable keys (user must use menu items)

This commit is contained in:
adelikat 2012-11-09 02:47:50 +00:00
parent bb0f409550
commit 570bb986c2
2 changed files with 7 additions and 7 deletions

View File

@ -736,10 +736,10 @@ namespace BizHawk.MultiClient
{ {
public string Reset = ""; public string Reset = "";
public string Power = ""; public string Power = "";
public string FDS_Eject = ""; //public string FDS_Eject = ""; //Not supporting this for now
public string FDS_Insert = ""; //public string FDS_Insert = ""; //Need to support inserting of disk 1,2,3,4,etc so not supporting this for now
public string VS_Coin_1 = ""; //public string VS_Coin_1 = ""; //Not supported yet
public string VS_Coin_2 = ""; //public string VS_Coin_2 = ""; //Not supported yet
} }
public class SMSConsoleButtonTemplate public class SMSConsoleButtonTemplate

View File

@ -849,9 +849,9 @@ namespace BizHawk.MultiClient
nesControls.BindMulti("Reset", Global.Config.NESConsoleButtons.Reset); nesControls.BindMulti("Reset", Global.Config.NESConsoleButtons.Reset);
nesControls.BindMulti("Power", Global.Config.NESConsoleButtons.Power); nesControls.BindMulti("Power", Global.Config.NESConsoleButtons.Power);
nesControls.BindMulti("FDS Eject", Global.Config.NESConsoleButtons.FDS_Eject); //nesControls.BindMulti("FDS Eject", Global.Config.NESConsoleButtons.FDS_Eject);
nesControls.BindMulti("VS Coin 1", Global.Config.NESConsoleButtons.VS_Coin_1); //nesControls.BindMulti("VS Coin 1", Global.Config.NESConsoleButtons.VS_Coin_1);
nesControls.BindMulti("VS Coin 2", Global.Config.NESConsoleButtons.VS_Coin_2); //nesControls.BindMulti("VS Coin 2", Global.Config.NESConsoleButtons.VS_Coin_2);
Global.NESControls = nesControls; Global.NESControls = nesControls;