diff --git a/BizHawk.MultiClient/Config.cs b/BizHawk.MultiClient/Config.cs index 10306082a4..5aadd2c057 100644 --- a/BizHawk.MultiClient/Config.cs +++ b/BizHawk.MultiClient/Config.cs @@ -736,10 +736,10 @@ namespace BizHawk.MultiClient { public string Reset = ""; public string Power = ""; - public string FDS_Eject = ""; - public string FDS_Insert = ""; - public string VS_Coin_1 = ""; - public string VS_Coin_2 = ""; + //public string FDS_Eject = ""; //Not supporting this for now + //public string FDS_Insert = ""; //Need to support inserting of disk 1,2,3,4,etc so not supporting this for now + //public string VS_Coin_1 = ""; //Not supported yet + //public string VS_Coin_2 = ""; //Not supported yet } public class SMSConsoleButtonTemplate diff --git a/BizHawk.MultiClient/MainForm.cs b/BizHawk.MultiClient/MainForm.cs index 0e9b75c322..380078bcf1 100644 --- a/BizHawk.MultiClient/MainForm.cs +++ b/BizHawk.MultiClient/MainForm.cs @@ -849,9 +849,9 @@ namespace BizHawk.MultiClient nesControls.BindMulti("Reset", Global.Config.NESConsoleButtons.Reset); nesControls.BindMulti("Power", Global.Config.NESConsoleButtons.Power); - nesControls.BindMulti("FDS Eject", Global.Config.NESConsoleButtons.FDS_Eject); - nesControls.BindMulti("VS Coin 1", Global.Config.NESConsoleButtons.VS_Coin_1); - nesControls.BindMulti("VS Coin 2", Global.Config.NESConsoleButtons.VS_Coin_2); + //nesControls.BindMulti("FDS Eject", Global.Config.NESConsoleButtons.FDS_Eject); + //nesControls.BindMulti("VS Coin 1", Global.Config.NESConsoleButtons.VS_Coin_1); + //nesControls.BindMulti("VS Coin 2", Global.Config.NESConsoleButtons.VS_Coin_2); Global.NESControls = nesControls;