Replace sequences of 7 or more = chars in C# source with -

just makes it easier to grep for Git merge conflicts
This commit is contained in:
YoshiRulz 2021-07-19 10:09:45 +10:00
parent 2077b19caa
commit 56594840ad
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GPG Key ID: C4DE31C245353FB7
4 changed files with 10 additions and 10 deletions

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@ -75,7 +75,7 @@ namespace BizHawk.Client.Common.Filters
var shader = shaders[i] = new RetroShader(Owner, content, debug); var shader = shaders[i] = new RetroShader(Owner, content, debug);
if (!shader.Available) if (!shader.Available)
{ {
Errors += $"===================\r\nPass {i}:\r\n{(shader.Errors??"").Replace("\n","\r\n")}\n"; Errors += $"-------------------\r\nPass {i}:\r\n{(shader.Errors??"").Replace("\n","\r\n")}\n";
return; return;
} }
} }

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@ -19,7 +19,7 @@ namespace BizHawk.Common
//EnableDomain("MEM"); //EnableDomain("MEM");
} }
// ============== Logging Domain Configuration ============== // -------------- Logging Domain Configuration --------------
private static readonly List<string> EnabledLogDomains = new List<string>(); private static readonly List<string> EnabledLogDomains = new List<string>();
public static void EnableDomain(string domain) public static void EnableDomain(string domain)
@ -38,7 +38,7 @@ namespace BizHawk.Common
} }
} }
// ============== Logging Action Configuration ============== // -------------- Logging Action Configuration --------------
public static Action<string> LogAction = DefaultLogger; public static Action<string> LogAction = DefaultLogger;
// NOTEs are only logged if the domain is enabled. // NOTEs are only logged if the domain is enabled.
@ -57,7 +57,7 @@ namespace BizHawk.Common
LogAction(string.Format(msg, vals)); LogAction(string.Format(msg, vals));
} }
// ============== Default Logger Action ============== // -------------- Default Logger Action --------------
public static Stream? HACK_LOG_STREAM; public static Stream? HACK_LOG_STREAM;
private static readonly bool LogToConsole = false; private static readonly bool LogToConsole = false;

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@ -2,14 +2,14 @@
{ {
public partial class SMS public partial class SMS
{ {
// ======================================================================= // -----------------------------------------------------------------------
// The CodeMasters mapper has 3 banks of 16kb, like the Sega mapper. // The CodeMasters mapper has 3 banks of 16kb, like the Sega mapper.
// The differences are that the paging control addresses are different, and the first 1K of ROM is not protected. // The differences are that the paging control addresses are different, and the first 1K of ROM is not protected.
// Bank 0: Control Address $0000 - Maps $0000 - $3FFF // Bank 0: Control Address $0000 - Maps $0000 - $3FFF
// Bank 1: Control Address $4000 - Maps $4000 - $7FFF // Bank 1: Control Address $4000 - Maps $4000 - $7FFF
// Bank 2: Control Address $8000 - Maps $8000 - $BFFF // Bank 2: Control Address $8000 - Maps $8000 - $BFFF
// System RAM is at $C000+ as in the Sega mapper. // System RAM is at $C000+ as in the Sega mapper.
// ======================================================================= // -----------------------------------------------------------------------
private byte ReadMemoryCM(ushort address) private byte ReadMemoryCM(ushort address)
{ {
@ -48,9 +48,9 @@
WriteMemoryCM(0x8000, 0); WriteMemoryCM(0x8000, 0);
} }
// ======================================================================= // -----------------------------------------------------------------------
// CodeMasters with on-board volatile RAM // CodeMasters with on-board volatile RAM
// ======================================================================= // -----------------------------------------------------------------------
private byte ReadMemoryCMRam(ushort address) private byte ReadMemoryCMRam(ushort address)
{ {

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@ -64,9 +64,9 @@
Bios_bank = 2; Bios_bank = 2;
} }
// ====================================================================== // ----------------------------------------------------------------------
// MSX mapper & Nemesis mapper // MSX mapper & Nemesis mapper
// ====================================================================== // ----------------------------------------------------------------------
private byte ReadMemoryMSX(ushort address) private byte ReadMemoryMSX(ushort address)
{ {