Replace sequences of 7 or more = chars in C# source with -
just makes it easier to grep for Git merge conflicts
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@ -75,7 +75,7 @@ namespace BizHawk.Client.Common.Filters
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var shader = shaders[i] = new RetroShader(Owner, content, debug);
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if (!shader.Available)
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{
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Errors += $"===================\r\nPass {i}:\r\n{(shader.Errors??"").Replace("\n","\r\n")}\n";
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Errors += $"-------------------\r\nPass {i}:\r\n{(shader.Errors??"").Replace("\n","\r\n")}\n";
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return;
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}
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}
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@ -19,7 +19,7 @@ namespace BizHawk.Common
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//EnableDomain("MEM");
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}
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// ============== Logging Domain Configuration ==============
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// -------------- Logging Domain Configuration --------------
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private static readonly List<string> EnabledLogDomains = new List<string>();
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public static void EnableDomain(string domain)
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@ -38,7 +38,7 @@ namespace BizHawk.Common
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}
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}
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// ============== Logging Action Configuration ==============
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// -------------- Logging Action Configuration --------------
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public static Action<string> LogAction = DefaultLogger;
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// NOTEs are only logged if the domain is enabled.
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@ -57,7 +57,7 @@ namespace BizHawk.Common
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LogAction(string.Format(msg, vals));
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}
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// ============== Default Logger Action ==============
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// -------------- Default Logger Action --------------
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public static Stream? HACK_LOG_STREAM;
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private static readonly bool LogToConsole = false;
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@ -2,14 +2,14 @@
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{
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public partial class SMS
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{
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// =======================================================================
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// -----------------------------------------------------------------------
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// The CodeMasters mapper has 3 banks of 16kb, like the Sega mapper.
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// The differences are that the paging control addresses are different, and the first 1K of ROM is not protected.
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// Bank 0: Control Address $0000 - Maps $0000 - $3FFF
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// Bank 1: Control Address $4000 - Maps $4000 - $7FFF
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// Bank 2: Control Address $8000 - Maps $8000 - $BFFF
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// System RAM is at $C000+ as in the Sega mapper.
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// =======================================================================
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// -----------------------------------------------------------------------
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private byte ReadMemoryCM(ushort address)
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{
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@ -48,9 +48,9 @@
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WriteMemoryCM(0x8000, 0);
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}
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// =======================================================================
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// -----------------------------------------------------------------------
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// CodeMasters with on-board volatile RAM
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// =======================================================================
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// -----------------------------------------------------------------------
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private byte ReadMemoryCMRam(ushort address)
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{
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@ -64,9 +64,9 @@
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Bios_bank = 2;
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}
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// ======================================================================
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// ----------------------------------------------------------------------
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// MSX mapper & Nemesis mapper
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// ======================================================================
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// ----------------------------------------------------------------------
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private byte ReadMemoryMSX(ushort address)
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{
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