some implementations necessary for the gameboy controller

This commit is contained in:
andres.delikat 2011-06-27 01:24:26 +00:00
parent 6c6929b625
commit 52215061aa
6 changed files with 442 additions and 330 deletions

View File

@ -6,6 +6,11 @@ namespace BizHawk.Emulation.Consoles.Gameboy
{
public partial class Gameboy : IEmulator
{
private int _lagcount = 0;
private bool lagged = true;
private bool islag = false;
public interface IDebuggerAPI
{
void DoEvents();
@ -326,8 +331,28 @@ namespace BizHawk.Emulation.Consoles.Gameboy
Registers = new TRegisters(this);
Registers.LCDC.Poke(0x91);
SetupMemoryDomains();
}
private IList<MemoryDomain> memoryDomains;
private void SetupMemoryDomains()
{
//TODO: WRAM (0 & 1? or both?)
//TODO: VRAM
//TODO: OAM
//TODO: HRAM
var domains = new List<MemoryDomain>(1);
var SystemBusDomain = new MemoryDomain("System Bus", 0x10000, Endian.Little,
addr => Cpu.ReadMemory((ushort)addr),
(addr, value) => Cpu.WriteMemory((ushort)addr, value));
domains.Add(SystemBusDomain);
memoryDomains = domains.AsReadOnly();
}
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
public byte ReadMemoryBios(ushort addr)
{
//we speculate that the bios unmaps itself after the first read of 0x100
@ -651,9 +676,18 @@ namespace BizHawk.Emulation.Consoles.Gameboy
public void FrameAdvance(bool render)
{
lagged = true;
Controller.UpdateControls(Frame++);
Cpu.ExecuteCycles(4096);
}
if (lagged)
{
_lagcount++;
islag = true;
}
else
islag = false;
}
public CoreInputComm CoreInputComm { get; set; }
public CoreOutputComm CoreOutputComm { get; private set; }
@ -668,14 +702,10 @@ namespace BizHawk.Emulation.Consoles.Gameboy
get { return new NullEmulator(); }
}
public int Frame
{
get { return 0; }
//get { throw new NotImplementedException(); }
}
public int Frame { get; set; }
public int LagCount { get { return -1; } set { return; } } //TODO: implement
public bool IsLagFrame { get { return false; } } //TODO: implement
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return islag; } }
public byte[] SaveRam
{
@ -869,9 +899,6 @@ namespace BizHawk.Emulation.Consoles.Gameboy
public bool DeterministicEmulation { get; set; }
public string SystemId { get { return "GB"; } }
public IList<MemoryDomain> MemoryDomains { get { throw new NotImplementedException(); } }
public MemoryDomain MainMemory { get { throw new NotImplementedException(); } }
public void Dispose() { }
}
}

View File

@ -15,6 +15,7 @@
NESController[1] = new NESControllerTemplate(false);
NESController[2] = new NESControllerTemplate(false);
NESController[3] = new NESControllerTemplate(false);
GameBoyController = new NESControllerTemplate(true);
TI83Controller[0] = new TI83ControllerTemplate(true);
}
@ -390,6 +391,9 @@
//TI 83 settings
public TI83ControllerTemplate[] TI83Controller = new TI83ControllerTemplate[1];
//GB settings
public GBControllerTemplate GBController = new GBControllerTemplate();
}
public class SMSControllerTemplate
@ -509,6 +513,47 @@
}
}
public class GBControllerTemplate
{
public string Up;
public string Down;
public string Left;
public string Right;
public string A;
public string B;
public string Start;
public string Select;
public bool Enabled;
public GBControllerTemplate() { }
public GBControllerTemplate(bool defaults)
{
if (defaults)
{
Enabled = true;
Up = "J1 Up, UpArrow";
Down = "J1 Down, DownArrow";
Left = "J1 Left, LeftArrow";
Right = "J1 Right, RightArrow";
A = "J1 B2, X";
B = "J1 B1, Z";
Start = "J1 B8, Return";
Select = "J1 B7, Space";
}
else
{
Enabled = false;
Up = "";
Down = "";
Right = "";
Left = "";
A = "";
B = "";
Start = "";
Select = "";
}
}
}
public class TI83ControllerTemplate
{
public string _0;

View File

@ -20,6 +20,7 @@ namespace BizHawk.MultiClient
public static Controller GenControls;
public static Controller TI83Controls;
public static Controller NESControls;
public static Controller GBControls;
public static Controller ActiveController;
public static Controller NullControls;
}

View File

@ -200,6 +200,19 @@ namespace BizHawk.MultiClient
return input.ToString();
}
if (type.Name == "Gameboy Controller")
{
input.Append("|");
input.Append(IsPressed("Right") ? "R" : ".");
input.Append(IsPressed("Left") ? "L" : ".");
input.Append(IsPressed("Down") ? "D" : ".");
input.Append(IsPressed("Up") ? "U" : ".");
input.Append(IsPressed("Start") ? "S" : ".");
input.Append(IsPressed("Select") ? "s" : ".");
input.Append(IsPressed("B") ? "B" : ".");
input.Append(IsPressed("A") ? "A" : ".");
}
if (type.Name == "NES Controls")
{
input.Append(IsPressed("Reset") ? "r" : ".");
@ -376,6 +389,20 @@ namespace BizHawk.MultiClient
if (mnemonic[19] != '.') programmaticallyPressedButtons.Add("P2 A");
}
if (type.Name == "Gameboy Controller")
{
if (mnemonic.Length < 10) return;
//if (mnemonic[1] != '.' && mnemonic[1] != '0') programmaticallyPressedButtons.Add("Reset");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Right");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Left");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 Down");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 Up");
if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("P1 Start");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P1 Select");
if (mnemonic[9] != '.') programmaticallyPressedButtons.Add("P1 B");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P1 A");
}
if (type.Name == "TI83 Controls")
{
if (mnemonic.Length < 50) return;

View File

@ -509,6 +509,18 @@ namespace BizHawk.MultiClient
}
Global.NESControls = nesControls;
var gbControls = new Controller(Gameboy.GbController);
gbControls.BindMulti("Up", Global.Config.GBController.Up);
gbControls.BindMulti("Down", Global.Config.GBController.Down);
gbControls.BindMulti("Left", Global.Config.GBController.Left);
gbControls.BindMulti("Right", Global.Config.GBController.Right);
gbControls.BindMulti("A", Global.Config.GBController.A);
gbControls.BindMulti("B", Global.Config.GBController.B);
gbControls.BindMulti("Select", Global.Config.GBController.Select);
gbControls.BindMulti("Start", Global.Config.GBController.Start);
Global.GBControls = gbControls;
var genControls = new Controller(Genesis.GenesisController);
genControls.BindMulti("P1 Up", Global.Config.GenP1Up);
genControls.BindMulti("P1 Left", Global.Config.GenP1Left);