nes-add some catch-all mappers
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@ -38,6 +38,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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case "AVE-74*161":
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AssertPrg(32); AssertChr(64);
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break;
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case "MAPPER3":
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break;
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default:
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return false;
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@ -91,6 +91,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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case "NES-ELROM": //Castlevania 3 - Dracula's Curse (U)
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AssertPrg(128,256); AssertChr(128);
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break;
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case "MAPPER5":
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break;
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default:
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return false;
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}
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@ -87,10 +87,12 @@ static string ClassifyTable = @"
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2 256 0 8 0 NES-UOROM; paperboy 2
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2 128 0 8 8 HVC-UNROM; JJ - Tobidase Daisakusen Part 2 (J)
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3 32 32 8 0 NES-CNROM; adventure island
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3 -1 -1 -1 -1 MAPPER3
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4 128 128 8 0 NES-TSROM; double dragon 2 (should be TL1ROM but maybe this will work)
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4 256 256 8 0 NES-TKROM; Aces - Iron Eagle 3 (J)
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4 512 128 8 0 NES-TKROM; Pool of radiance (J)
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4 -1 -1 -1 -1 TXROM-HOMEBREW; assorted homebrew junks (incl blargg's mmc3 tests)
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5 -1 -1 -1 -1 MAPPER5
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7 128 0 8 0 NES-ANROM; marble madness
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7 256 0 8 8 NES-AOROM; battletoads
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11 -1 -1 -1 -1 Discrete_74x377-FLEX; Bible Adventures (U) ?
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