update lua vcxproj to vs2015. rebuild dlls. should hide the floating point precision on n64 problem, but i still suspect theres badness

This commit is contained in:
zeromus 2015-12-16 16:34:33 -06:00
parent 23caf74a34
commit 4f9061c45e
3 changed files with 9 additions and 9 deletions

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
@ -20,24 +20,25 @@
<Keyword>ManagedCProj</Keyword> <Keyword>ManagedCProj</Keyword>
<ProjectName>lua51</ProjectName> <ProjectName>lua51</ProjectName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset> <PlatformToolset>v140_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset> <PlatformToolset>v140_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset> <PlatformToolset>v140_xp</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
@ -103,6 +104,7 @@
</DataExecutionPrevention> </DataExecutionPrevention>
<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary> <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -128,6 +130,7 @@
</DataExecutionPrevention> </DataExecutionPrevention>
<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary> <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
</Link> </Link>
<CustomBuildStep> <CustomBuildStep>
<Command> <Command>
@ -169,6 +172,7 @@
</DataExecutionPrevention> </DataExecutionPrevention>
<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary> <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
</Link> </Link>
<CustomBuildStep> <CustomBuildStep>
<Command> <Command>
@ -204,11 +208,7 @@
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling> <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling> <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling>
</ClCompile> </ClCompile>
<ClCompile Include="luaglue.cpp"> <ClCompile Include="luaglue.cpp" />
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</CompileAsManaged>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="lapi.h" /> <ClInclude Include="lapi.h" />

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