From 4b0efa8496754af146b87046647e18a50131a01b Mon Sep 17 00:00:00 2001 From: goyuken Date: Sat, 9 Aug 2014 15:51:01 +0000 Subject: [PATCH] NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register --- BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/FDSAudio.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/FDSAudio.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/FDSAudio.cs index 7d79db3757..81897de1b8 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/FDSAudio.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/FDSAudio.cs @@ -121,8 +121,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES /// int modtablepos; //4089 - int mastervol_num; - int mastervol_den; + int mastervol_num = 1; + int mastervol_den = 1; /// /// channel silenced and waveram writable ///