format shader compiling errors better
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@ -75,7 +75,7 @@ namespace BizHawk.Client.EmuHawk.Filters
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var shader = shaders[i] = new RetroShader(Owner, content, debug);
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var shader = shaders[i] = new RetroShader(Owner, content, debug);
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if (!shader.Available)
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if (!shader.Available)
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{
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{
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Errors += $"===================\r\nPass {i}:\r\n{shader.Errors}\n";
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Errors += $"===================\r\nPass {i}:\r\n{(shader.Errors??"").Replace("\n","\r\n")}\n";
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return;
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return;
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}
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}
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}
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}
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