From 4319096b50f468ffa1d17bb6a6e900312b16bef0 Mon Sep 17 00:00:00 2001 From: zeromus Date: Sat, 20 Jun 2020 22:25:15 -0400 Subject: [PATCH] format shader compiling errors better --- src/BizHawk.Client.EmuHawk/DisplayManager/Filters/Retro.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Client.EmuHawk/DisplayManager/Filters/Retro.cs b/src/BizHawk.Client.EmuHawk/DisplayManager/Filters/Retro.cs index 458e423e16..b044eebdac 100644 --- a/src/BizHawk.Client.EmuHawk/DisplayManager/Filters/Retro.cs +++ b/src/BizHawk.Client.EmuHawk/DisplayManager/Filters/Retro.cs @@ -75,7 +75,7 @@ namespace BizHawk.Client.EmuHawk.Filters var shader = shaders[i] = new RetroShader(Owner, content, debug); if (!shader.Available) { - Errors += $"===================\r\nPass {i}:\r\n{shader.Errors}\n"; + Errors += $"===================\r\nPass {i}:\r\n{(shader.Errors??"").Replace("\n","\r\n")}\n"; return; } }