diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/mupen64plusApi.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/mupen64plusApi.cs index 3efe85692c..7d1076d2d8 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/mupen64plusApi.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/mupen64plusApi.cs @@ -485,8 +485,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 // Start up the core m64p_error result = m64pCoreStartup(0x20001, "", "", "Core", - (IntPtr foo, int level, string Message) => { }, - "", IntPtr.Zero); + null, "", IntPtr.Zero); // Set the savetype if needed if (SaveType != 0) @@ -511,20 +510,19 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 // Order of plugin loading is important, do not change! // Set up and connect the graphics plugin - result = GfxPluginStartup(CoreDll, "Video", (IntPtr foo, int level, string Message) => { }); + result = GfxPluginStartup(CoreDll, "Video", null); result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_GFX, GfxDll); // Set up our audio plugin - result = AudPluginStartup(CoreDll, "Audio", (IntPtr foo, int level, string Message) => { }); + result = AudPluginStartup(CoreDll, "Audio", null); result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_AUDIO, AudDll); // Set up our input plugin - result = AudPluginStartup(CoreDll, "Input", - (IntPtr foo, int level, string Message) => { }); + result = InpPluginStartup(CoreDll, "Input", null); result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_INPUT, InpDll); // Set up and connect the RSP plugin - result = RspPluginStartup(CoreDll, "RSP", (IntPtr foo, int level, string Message) => { }); + result = RspPluginStartup(CoreDll, "RSP", null); result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_RSP, RspDll); InitSaveram();