diff --git a/BizHawk.Client.Common/BizHawk.Client.Common.csproj b/BizHawk.Client.Common/BizHawk.Client.Common.csproj
index 0cfa24639a..5619cb5705 100644
--- a/BizHawk.Client.Common/BizHawk.Client.Common.csproj
+++ b/BizHawk.Client.Common/BizHawk.Client.Common.csproj
@@ -147,6 +147,10 @@
{866F8D13-0678-4FF9-80A4-A3993FD4D8A3}
BizHawk.Common
+
+ {e1a23168-b571-411c-b360-2229e7225e0e}
+ BizHawk.Emulation.Common
+
{f51946ea-827f-4d82-b841-1f2f6d060312}
BizHawk.Emulation.DiscSystem
diff --git a/BizHawk.Client.Common/FirmwareManager.cs b/BizHawk.Client.Common/FirmwareManager.cs
index b173cdddb9..afc207b639 100644
--- a/BizHawk.Client.Common/FirmwareManager.cs
+++ b/BizHawk.Client.Common/FirmwareManager.cs
@@ -3,6 +3,7 @@ using System.IO;
using System.Collections.Generic;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
//IDEA: put filesizes in DB too. then scans can go real quick by only scanning filesizes that match (and then scanning filesizes that dont match, in case of an emergency)
//this would be adviseable if we end up with a very large firmware file
diff --git a/BizHawk.Client.Common/Global.cs b/BizHawk.Client.Common/Global.cs
index ea702843c1..779f609537 100644
--- a/BizHawk.Client.Common/Global.cs
+++ b/BizHawk.Client.Common/Global.cs
@@ -1,4 +1,5 @@
-using BizHawk.Emulation.DiscSystem;
+using BizHawk.Emulation.Common;
+using BizHawk.Emulation.DiscSystem;
namespace BizHawk.Client.Common
{
diff --git a/BizHawk.Client.Common/PathManager.cs b/BizHawk.Client.Common/PathManager.cs
index 2aa63a6b66..9de45d23a7 100644
--- a/BizHawk.Client.Common/PathManager.cs
+++ b/BizHawk.Client.Common/PathManager.cs
@@ -3,6 +3,8 @@ using System.Linq;
using System.IO;
using System.Reflection;
+using BizHawk.Emulation.Common;
+
namespace BizHawk.Client.Common
{
public static class PathManager
diff --git a/BizHawk.Client.Common/RomGame.cs b/BizHawk.Client.Common/RomGame.cs
index 6d745de961..99458054f0 100644
--- a/BizHawk.Client.Common/RomGame.cs
+++ b/BizHawk.Client.Common/RomGame.cs
@@ -2,6 +2,7 @@
using System.Globalization;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
namespace BizHawk.Client.Common
{
diff --git a/BizHawk.Client.Common/XmlGame.cs b/BizHawk.Client.Common/XmlGame.cs
index 3305856bac..49f451ec2a 100644
--- a/BizHawk.Client.Common/XmlGame.cs
+++ b/BizHawk.Client.Common/XmlGame.cs
@@ -4,6 +4,7 @@ using System.IO;
using System.Xml;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
namespace BizHawk.Client.Common
{
diff --git a/BizHawk.Client.Common/config/Config.cs b/BizHawk.Client.Common/config/Config.cs
index 281941da08..7431a8dcb6 100644
--- a/BizHawk.Client.Common/config/Config.cs
+++ b/BizHawk.Client.Common/config/Config.cs
@@ -4,6 +4,8 @@ using System.Drawing;
using System.Collections.Generic;
using System.Collections;
+using BizHawk.Emulation.Common;
+
namespace BizHawk.Client.Common
{
public class Config
diff --git a/BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj b/BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
index d69c96ddd0..7ab8a0f804 100644
--- a/BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
+++ b/BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
@@ -1006,6 +1006,10 @@
{866F8D13-0678-4FF9-80A4-A3993FD4D8A3}
BizHawk.Common
+
+ {e1a23168-b571-411c-b360-2229e7225e0e}
+ BizHawk.Emulation.Common
+
{f51946ea-827f-4d82-b841-1f2f6d060312}
BizHawk.Emulation.DiscSystem
diff --git a/BizHawk.Client.EmuHawk/MainForm.cs b/BizHawk.Client.EmuHawk/MainForm.cs
index 74afbead9c..ac416f43eb 100644
--- a/BizHawk.Client.EmuHawk/MainForm.cs
+++ b/BizHawk.Client.EmuHawk/MainForm.cs
@@ -11,6 +11,7 @@ using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Client.Common;
using BizHawk.Emulation;
+using BizHawk.Emulation.Common;
using BizHawk.Emulation.Computers.Commodore64;
using BizHawk.Emulation.Consoles.Calculator;
using BizHawk.Emulation.Consoles.Coleco;
diff --git a/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs b/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs
index 001ebf4100..ff57a97fae 100644
--- a/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs
+++ b/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs
@@ -10,6 +10,7 @@ using System.Text;
using System.Windows.Forms;
using BizHawk.Client.Common;
+using BizHawk.Emulation.Common;
//notes: eventually, we intend to have a "firmware acquisition interface" exposed to the emulator cores.
//it will be implemented by the multiclient, and use firmware keys to fetch the firmware content.
diff --git a/BizHawk.Emulation.Common/BizHawk.Emulation.Common.csproj b/BizHawk.Emulation.Common/BizHawk.Emulation.Common.csproj
new file mode 100644
index 0000000000..dc6728254c
--- /dev/null
+++ b/BizHawk.Emulation.Common/BizHawk.Emulation.Common.csproj
@@ -0,0 +1,63 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}
+ Library
+ Properties
+ BizHawk.Emulation.Common
+ BizHawk.Emulation.Common
+ v4.0
+ 512
+
+
+
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {866f8d13-0678-4ff9-80a4-a3993fd4d8a3}
+ BizHawk.Common
+
+
+
+
+
\ No newline at end of file
diff --git a/BizHawk.Emulation/Database/CRC32.cs b/BizHawk.Emulation.Common/Database/CRC32.cs
similarity index 91%
rename from BizHawk.Emulation/Database/CRC32.cs
rename to BizHawk.Emulation.Common/Database/CRC32.cs
index b2af5ff423..128b1d86e7 100644
--- a/BizHawk.Emulation/Database/CRC32.cs
+++ b/BizHawk.Emulation.Common/Database/CRC32.cs
@@ -1,7 +1,7 @@
//we could get a little list of crcs from here and make it clear which crc this class was for, and expose others
//http://www.ross.net/crc/download/crc_v3.txt
-namespace BizHawk
+namespace BizHawk.Emulation.Common
{
public static class CRC32
{
diff --git a/BizHawk.Emulation/Database/Database.cs b/BizHawk.Emulation.Common/Database/Database.cs
similarity index 95%
rename from BizHawk.Emulation/Database/Database.cs
rename to BizHawk.Emulation.Common/Database/Database.cs
index fbbd9d6b71..838111529b 100644
--- a/BizHawk.Emulation/Database/Database.cs
+++ b/BizHawk.Emulation.Common/Database/Database.cs
@@ -5,9 +5,9 @@ using System.Threading;
using BizHawk.Common;
-namespace BizHawk
+namespace BizHawk.Emulation.Common
{
- internal class CompactGameInfo
+ public class CompactGameInfo
{
public string Name;
public string System;
diff --git a/BizHawk.Emulation/Database/FirmwareDatabase.cs b/BizHawk.Emulation.Common/Database/FirmwareDatabase.cs
similarity index 97%
rename from BizHawk.Emulation/Database/FirmwareDatabase.cs
rename to BizHawk.Emulation.Common/Database/FirmwareDatabase.cs
index d50f79024f..375347fa92 100644
--- a/BizHawk.Emulation/Database/FirmwareDatabase.cs
+++ b/BizHawk.Emulation.Common/Database/FirmwareDatabase.cs
@@ -2,7 +2,7 @@
using System.Linq;
using System.Collections.Generic;
-namespace BizHawk
+namespace BizHawk.Emulation.Common
{
public static class FirmwareDatabase
{
diff --git a/BizHawk.Emulation/Database/GameInfo.cs b/BizHawk.Emulation.Common/Database/GameInfo.cs
similarity index 94%
rename from BizHawk.Emulation/Database/GameInfo.cs
rename to BizHawk.Emulation.Common/Database/GameInfo.cs
index a8bea0045b..25dab9da51 100644
--- a/BizHawk.Emulation/Database/GameInfo.cs
+++ b/BizHawk.Emulation.Common/Database/GameInfo.cs
@@ -4,7 +4,7 @@ using System.Globalization;
using BizHawk.Common;
-namespace BizHawk
+namespace BizHawk.Emulation.Common
{
public enum RomStatus
{
diff --git a/BizHawk.Emulation.Common/Properties/AssemblyInfo.cs b/BizHawk.Emulation.Common/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..426319886a
--- /dev/null
+++ b/BizHawk.Emulation.Common/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("BizHawk.Emulation.Common")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("BizHawk.Emulation.Common")]
+[assembly: AssemblyCopyright("Copyright © 2013")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("b4ade60b-b857-4604-860b-fa0d27f99171")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/BizHawk.Emulation/BizHawk.Emulation.csproj b/BizHawk.Emulation/BizHawk.Emulation.csproj
index 0a19461cc0..8fbe69447a 100644
--- a/BizHawk.Emulation/BizHawk.Emulation.csproj
+++ b/BizHawk.Emulation/BizHawk.Emulation.csproj
@@ -452,10 +452,6 @@
-
-
-
-
@@ -542,6 +538,10 @@
{866F8D13-0678-4FF9-80A4-A3993FD4D8A3}
BizHawk.Common
+
+ {e1a23168-b571-411c-b360-2229e7225e0e}
+ BizHawk.Emulation.Common
+
{f51946ea-827f-4d82-b841-1f2f6d060312}
BizHawk.Emulation.DiscSystem
diff --git a/BizHawk.Emulation/Computers/Commodore64/C64.cs b/BizHawk.Emulation/Computers/Commodore64/C64.cs
index c7c775e350..96f6a13e36 100644
--- a/BizHawk.Emulation/Computers/Commodore64/C64.cs
+++ b/BizHawk.Emulation/Computers/Commodore64/C64.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
+using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Computers.Commodore64
{
@@ -11,8 +12,8 @@ namespace BizHawk.Emulation.Computers.Commodore64
private bool _islag = true;
private int _lagcount = 0;
private int _frame = 0;
- private int cyclesPerFrame;
- private InputFileInfo inputFileInfo;
+ private int cyclesPerFrame;
+ private InputFileInfo inputFileInfo;
// bizhawk I/O
public CoreComm CoreComm { get; private set; }
diff --git a/BizHawk.Emulation/Consoles/Atari/2600/Atari2600.cs b/BizHawk.Emulation/Consoles/Atari/2600/Atari2600.cs
index f0590f753c..c76b384735 100644
--- a/BizHawk.Emulation/Consoles/Atari/2600/Atari2600.cs
+++ b/BizHawk.Emulation/Consoles/Atari/2600/Atari2600.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
namespace BizHawk
{
diff --git a/BizHawk.Emulation/Consoles/Atari/7800/Atari7800.cs b/BizHawk.Emulation/Consoles/Atari/7800/Atari7800.cs
index 5287df40dd..9d38d02c31 100644
--- a/BizHawk.Emulation/Consoles/Atari/7800/Atari7800.cs
+++ b/BizHawk.Emulation/Consoles/Atari/7800/Atari7800.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
using EMU7800.Core;
namespace BizHawk.Emulation
diff --git a/BizHawk.Emulation/Consoles/Calculator/TI83.cs b/BizHawk.Emulation/Consoles/Calculator/TI83.cs
index 5d406f9e2d..360ed03309 100644
--- a/BizHawk.Emulation/Consoles/Calculator/TI83.cs
+++ b/BizHawk.Emulation/Consoles/Calculator/TI83.cs
@@ -4,6 +4,7 @@ using System.IO;
using System.Collections.Generic;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
using BizHawk.Emulation.CPUs.Z80;
//http://www.ticalc.org/pub/text/calcinfo/
diff --git a/BizHawk.Emulation/Consoles/Coleco/ColecoVision.cs b/BizHawk.Emulation/Consoles/Coleco/ColecoVision.cs
index 930c7aacc1..d074bb6ecd 100644
--- a/BizHawk.Emulation/Consoles/Coleco/ColecoVision.cs
+++ b/BizHawk.Emulation/Consoles/Coleco/ColecoVision.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
using BizHawk.Emulation.CPUs.Z80;
using BizHawk.Emulation.Sound;
diff --git a/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs b/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs
index 82d117aa30..ef35e44c19 100644
--- a/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs
+++ b/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs
@@ -1,6 +1,8 @@
using System;
using System.IO;
using System.Collections.Generic;
+
+using BizHawk.Emulation.Common;
using BizHawk.Emulation.CPUs.CP1610;
namespace BizHawk.Emulation.Consoles.Intellivision
diff --git a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs
index e29797fff6..a64212b26a 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Consoles.GB
{
diff --git a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/GambatteLink.cs b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/GambatteLink.cs
index e7fa68826b..6e42142ab8 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/GambatteLink.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/GambatteLink.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Consoles.GB
{
diff --git a/BizHawk.Emulation/Consoles/Nintendo/N64/N64.cs b/BizHawk.Emulation/Consoles/Nintendo/N64/N64.cs
index b5831414d9..0966879637 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/N64/N64.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/N64/N64.cs
@@ -5,6 +5,7 @@ using System.Runtime.InteropServices;
using System.Threading;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Consoles.Nintendo.N64
{
diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/BoardSystem.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/BoardSystem.cs
index 1f921c9334..f0fd509fda 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/NES/BoardSystem.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/NES/BoardSystem.cs
@@ -4,6 +4,7 @@ using System.IO;
using System.Collections.Generic;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
//TODO - consider bytebuffer for mirroring
//TODO - could stringpool the bootgod DB for a pedantic optimization
@@ -404,7 +405,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
public class CartInfo
{
public NESGameInfo game;
- public BizHawk.GameInfo DB_GameInfo;
+ public GameInfo DB_GameInfo;
public short chr_size;
public short prg_size;
diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs
index 3b1b3db0bc..3367ce3e32 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs
@@ -4,6 +4,7 @@ using System.IO;
using System.Collections.Generic;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
//TODO - redo all timekeeping in terms of master clock
namespace BizHawk.Emulation.Consoles.Nintendo
diff --git a/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs b/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs
index a3ab0f1322..e4dde62e70 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs
@@ -16,6 +16,7 @@ using System.Collections.Generic;
using System.Runtime.InteropServices;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Consoles.Nintendo.SNES
{
diff --git a/BizHawk.Emulation/Consoles/PC Engine/PCEngine.cs b/BizHawk.Emulation/Consoles/PC Engine/PCEngine.cs
index 44d1b4ef1d..425c0ba656 100644
--- a/BizHawk.Emulation/Consoles/PC Engine/PCEngine.cs
+++ b/BizHawk.Emulation/Consoles/PC Engine/PCEngine.cs
@@ -4,6 +4,7 @@ using System.Globalization;
using System.IO;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
using BizHawk.Emulation.CPUs.H6280;
using BizHawk.Emulation.DiscSystem;
using BizHawk.Emulation.Sound;
diff --git a/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/EEPROM.cs b/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/EEPROM.cs
index 80d04bba77..50223955c5 100644
--- a/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/EEPROM.cs
+++ b/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/EEPROM.cs
@@ -1,6 +1,8 @@
using System;
using System.Globalization;
+using BizHawk.Emulation.Common;
+
namespace BizHawk.Emulation.Consoles.Sega
{
partial class Genesis
diff --git a/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/SaveRAM.cs b/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/SaveRAM.cs
index da84efd0b7..da1437b498 100644
--- a/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/SaveRAM.cs
+++ b/BizHawk.Emulation/Consoles/Sega/Genesis/Cart/SaveRAM.cs
@@ -1,49 +1,50 @@
using System;
+using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Consoles.Sega
{
- partial class Genesis
- {
- bool SaveRamEnabled;
- bool SaveRamEveryOtherByte;
- int SaveRamStartOffset;
- int SaveRamEndOffset;
- int SaveRamLength;
+ partial class Genesis
+ {
+ bool SaveRamEnabled;
+ bool SaveRamEveryOtherByte;
+ int SaveRamStartOffset;
+ int SaveRamEndOffset;
+ int SaveRamLength;
- byte[] SaveRAM = new byte[0];
+ byte[] SaveRAM = new byte[0];
- void InitializeSaveRam(GameInfo game)
- {
- if (EepromEnabled)
- return;
+ void InitializeSaveRam(GameInfo game)
+ {
+ if (EepromEnabled)
+ return;
- if (game["DisableSaveRam"] || RH_SRamPresent == false)
- return;
+ if (game["DisableSaveRam"] || RH_SRamPresent == false)
+ return;
- SaveRamEnabled = true;
- SaveRamEveryOtherByte = RH_SRamCode != 0;
- SaveRamStartOffset = RH_SRamStart;
- SaveRamEndOffset = RH_SRamEnd;
+ SaveRamEnabled = true;
+ SaveRamEveryOtherByte = RH_SRamCode != 0;
+ SaveRamStartOffset = RH_SRamStart;
+ SaveRamEndOffset = RH_SRamEnd;
- if (game["SaveRamStartOffset"])
- SaveRamStartOffset = game.GetHexValue("SaveRamStartOffset");
- if (game["SaveRamEndOffset"])
- SaveRamEndOffset = game.GetHexValue("SaveRamEndOffset");
+ if (game["SaveRamStartOffset"])
+ SaveRamStartOffset = game.GetHexValue("SaveRamStartOffset");
+ if (game["SaveRamEndOffset"])
+ SaveRamEndOffset = game.GetHexValue("SaveRamEndOffset");
- SaveRamLength = (SaveRamEndOffset - SaveRamStartOffset) + 1;
+ SaveRamLength = (SaveRamEndOffset - SaveRamStartOffset) + 1;
- if (SaveRamEveryOtherByte)
- SaveRamLength = ((SaveRamEndOffset - SaveRamStartOffset) / 2) + 1;
+ if (SaveRamEveryOtherByte)
+ SaveRamLength = ((SaveRamEndOffset - SaveRamStartOffset) / 2) + 1;
- SaveRAM = new byte[SaveRamLength];
+ SaveRAM = new byte[SaveRamLength];
- Console.WriteLine("SaveRAM enabled. Start: ${0:X6} End: ${1:X6} Length: ${2:X} Mode: {3}", SaveRamStartOffset, SaveRamEndOffset, SaveRamLength, RH_SRamInterpretation());
- }
+ Console.WriteLine("SaveRAM enabled. Start: ${0:X6} End: ${1:X6} Length: ${2:X} Mode: {3}", SaveRamStartOffset, SaveRamEndOffset, SaveRamLength, RH_SRamInterpretation());
+ }
public byte[] ReadSaveRam() { return (byte[])SaveRAM.Clone(); }
public void StoreSaveRam(byte[] data) { Array.Copy(data, SaveRAM, data.Length); }
public void ClearSaveRam() { SaveRAM = new byte[SaveRAM.Length]; }
public bool SaveRamModified { get; set; }
- }
+ }
}
diff --git a/BizHawk.Emulation/Consoles/Sega/Genesis/Genesis.cs b/BizHawk.Emulation/Consoles/Sega/Genesis/Genesis.cs
index 49bd228e94..30c039b7a6 100644
--- a/BizHawk.Emulation/Consoles/Sega/Genesis/Genesis.cs
+++ b/BizHawk.Emulation/Consoles/Sega/Genesis/Genesis.cs
@@ -6,6 +6,7 @@ using System.IO;
using System.Runtime.InteropServices;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
using BizHawk.Emulation.CPUs.M68000;
using BizHawk.Emulation.CPUs.Z80;
using BizHawk.Emulation.Sound;
@@ -67,13 +68,13 @@ namespace BizHawk.Emulation.Consoles.Sega
// A total of 3420 mclks per line, but 2560 mclks are active display and 860 mclks are blanking.
#if MUSASHI
- VdpCallback _vdp;
- ReadCallback read8;
- ReadCallback read16;
- ReadCallback read32;
- WriteCallback write8;
- WriteCallback write16;
- WriteCallback write32;
+ VdpCallback _vdp;
+ ReadCallback read8;
+ ReadCallback read16;
+ ReadCallback read32;
+ WriteCallback write8;
+ WriteCallback write16;
+ WriteCallback write32;
#endif
public Genesis(CoreComm comm, GameInfo game, byte[] rom)
@@ -81,8 +82,8 @@ namespace BizHawk.Emulation.Consoles.Sega
CoreComm = comm;
MainCPU = new MC68000();
SoundCPU = new Z80A();
- YM2612 = new YM2612() { MaxVolume = 23405 };
- PSG = new SN76489() { MaxVolume = 4681 };
+ YM2612 = new YM2612() { MaxVolume = 23405 };
+ PSG = new SN76489() { MaxVolume = 4681 };
VDP = new GenVDP();
VDP.DmaReadFrom68000 = ReadWord;
SoundMixer = new SoundMixer(YM2612, PSG);
@@ -93,27 +94,27 @@ namespace BizHawk.Emulation.Consoles.Sega
MainCPU.WriteByte = WriteByte;
MainCPU.WriteWord = WriteWord;
MainCPU.WriteLong = WriteLong;
- MainCPU.IrqCallback = InterruptCallback;
+ MainCPU.IrqCallback = InterruptCallback;
- // ---------------------- musashi -----------------------
+ // ---------------------- musashi -----------------------
#if MUSASHI
- _vdp = vdpcallback;
- read8 = Read8;
- read16 = Read16;
- read32 = Read32;
- write8 = Write8;
- write16 = Write16;
- write32 = Write32;
+ _vdp = vdpcallback;
+ read8 = Read8;
+ read16 = Read16;
+ read32 = Read32;
+ write8 = Write8;
+ write16 = Write16;
+ write32 = Write32;
- Musashi.RegisterVdpCallback(Marshal.GetFunctionPointerForDelegate(_vdp));
- Musashi.RegisterRead8(Marshal.GetFunctionPointerForDelegate(read8));
- Musashi.RegisterRead16(Marshal.GetFunctionPointerForDelegate(read16));
- Musashi.RegisterRead32(Marshal.GetFunctionPointerForDelegate(read32));
- Musashi.RegisterWrite8(Marshal.GetFunctionPointerForDelegate(write8));
- Musashi.RegisterWrite16(Marshal.GetFunctionPointerForDelegate(write16));
- Musashi.RegisterWrite32(Marshal.GetFunctionPointerForDelegate(write32));
+ Musashi.RegisterVdpCallback(Marshal.GetFunctionPointerForDelegate(_vdp));
+ Musashi.RegisterRead8(Marshal.GetFunctionPointerForDelegate(read8));
+ Musashi.RegisterRead16(Marshal.GetFunctionPointerForDelegate(read16));
+ Musashi.RegisterRead32(Marshal.GetFunctionPointerForDelegate(read32));
+ Musashi.RegisterWrite8(Marshal.GetFunctionPointerForDelegate(write8));
+ Musashi.RegisterWrite16(Marshal.GetFunctionPointerForDelegate(write16));
+ Musashi.RegisterWrite32(Marshal.GetFunctionPointerForDelegate(write32));
#endif
- // ---------------------- musashi -----------------------
+ // ---------------------- musashi -----------------------
SoundCPU.ReadMemory = ReadMemoryZ80;
SoundCPU.WriteMemory = WriteMemoryZ80;
@@ -127,35 +128,35 @@ namespace BizHawk.Emulation.Consoles.Sega
SetupMemoryDomains();
#if MUSASHI
- Musashi.Init();
- Musashi.Reset();
- VDP.GetPC = () => Musashi.PC;
+ Musashi.Init();
+ Musashi.Reset();
+ VDP.GetPC = () => Musashi.PC;
#else
MainCPU.Reset();
VDP.GetPC = () => MainCPU.PC;
#endif
- InitializeCartHardware(game);
- }
+ InitializeCartHardware(game);
+ }
- void InitializeCartHardware(GameInfo game)
- {
- LogCartInfo();
- InitializeEeprom(game);
- InitializeSaveRam(game);
- }
+ void InitializeCartHardware(GameInfo game)
+ {
+ LogCartInfo();
+ InitializeEeprom(game);
+ InitializeSaveRam(game);
+ }
public void FrameAdvance(bool render, bool rendersound)
{
lagged = true;
- Controller.UpdateControls(Frame++);
+ Controller.UpdateControls(Frame++);
PSG.BeginFrame(SoundCPU.TotalExecutedCycles);
- YM2612.BeginFrame(SoundCPU.TotalExecutedCycles);
+ YM2612.BeginFrame(SoundCPU.TotalExecutedCycles);
- // Do start-of-frame events
- VDP.HIntLineCounter = VDP.Registers[10];
- //VDP.VdpStatusWord &=
- unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalBlanking; }
+ // Do start-of-frame events
+ VDP.HIntLineCounter = VDP.Registers[10];
+ //VDP.VdpStatusWord &=
+ unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalBlanking; }
for (VDP.ScanLine = 0; VDP.ScanLine < 262; VDP.ScanLine++)
{
@@ -164,45 +165,45 @@ namespace BizHawk.Emulation.Consoles.Sega
if (VDP.ScanLine < VDP.FrameHeight)
VDP.RenderLine();
- Exec68k(365);
- RunZ80(171);
+ Exec68k(365);
+ RunZ80(171);
- // H-Int now?
+ // H-Int now?
- VDP.HIntLineCounter--;
- if (VDP.HIntLineCounter < 0 && VDP.ScanLine < 224) // FIXME
- {
- VDP.HIntLineCounter = VDP.Registers[10];
- VDP.VdpStatusWord |= GenVDP.StatusHorizBlanking;
-
- if (VDP.HInterruptsEnabled)
- {
- Set68kIrq(4);
- //Console.WriteLine("Fire hint!");
- }
-
- }
-
- Exec68k(488 - 365);
- RunZ80(228 - 171);
-
- if (VDP.ScanLine == 224)
+ VDP.HIntLineCounter--;
+ if (VDP.HIntLineCounter < 0 && VDP.ScanLine < 224) // FIXME
{
- VDP.VdpStatusWord |= GenVDP.StatusVerticalInterruptPending;
- VDP.VdpStatusWord |= GenVDP.StatusVerticalBlanking;
- Exec68k(16); // this is stupidly wrong.
+ VDP.HIntLineCounter = VDP.Registers[10];
+ VDP.VdpStatusWord |= GenVDP.StatusHorizBlanking;
+
+ if (VDP.HInterruptsEnabled)
+ {
+ Set68kIrq(4);
+ //Console.WriteLine("Fire hint!");
+ }
+
+ }
+
+ Exec68k(488 - 365);
+ RunZ80(228 - 171);
+
+ if (VDP.ScanLine == 224)
+ {
+ VDP.VdpStatusWord |= GenVDP.StatusVerticalInterruptPending;
+ VDP.VdpStatusWord |= GenVDP.StatusVerticalBlanking;
+ Exec68k(16); // this is stupidly wrong.
// End-frame stuff
- if (VDP.VInterruptEnabled)
- Set68kIrq(6);
+ if (VDP.VInterruptEnabled)
+ Set68kIrq(6);
SoundCPU.Interrupt = true;
- //The INT output is asserted every frame for exactly one scanline, and it can't be disabled. A very short Z80 interrupt routine would be triggered multiple times if it finishes within 228 Z80 clock cycles. I think (but cannot recall the specifics) that some games have delay loops in the interrupt handler for this very reason.
+ //The INT output is asserted every frame for exactly one scanline, and it can't be disabled. A very short Z80 interrupt routine would be triggered multiple times if it finishes within 228 Z80 clock cycles. I think (but cannot recall the specifics) that some games have delay loops in the interrupt handler for this very reason.
}
}
PSG.EndFrame(SoundCPU.TotalExecutedCycles);
- YM2612.EndFrame(SoundCPU.TotalExecutedCycles);
+ YM2612.EndFrame(SoundCPU.TotalExecutedCycles);
+
-
if (lagged)
{
@@ -213,45 +214,45 @@ namespace BizHawk.Emulation.Consoles.Sega
islag = false;
}
- void Exec68k(int cycles)
- {
+ void Exec68k(int cycles)
+ {
#if MUSASHI
- Musashi.Execute(cycles);
+ Musashi.Execute(cycles);
#else
MainCPU.ExecuteCycles(cycles);
#endif
- }
+ }
- void RunZ80(int cycles)
- {
- // I emulate the YM2612 synced to Z80 clock, for better or worse.
- // So we still need to keep the Z80 cycle count accurate even if the Z80 isn't running.
+ void RunZ80(int cycles)
+ {
+ // I emulate the YM2612 synced to Z80 clock, for better or worse.
+ // So we still need to keep the Z80 cycle count accurate even if the Z80 isn't running.
- if (Z80Runnable)
- SoundCPU.ExecuteCycles(cycles);
- else
- SoundCPU.TotalExecutedCycles += cycles;
- }
+ if (Z80Runnable)
+ SoundCPU.ExecuteCycles(cycles);
+ else
+ SoundCPU.TotalExecutedCycles += cycles;
+ }
- void Set68kIrq(int irq)
- {
+ void Set68kIrq(int irq)
+ {
#if MUSASHI
- Musashi.SetIRQ(irq);
+ Musashi.SetIRQ(irq);
#else
MainCPU.Interrupt = irq;
#endif
- }
+ }
- int vdpcallback(int level) // Musashi handler
- {
- InterruptCallback(level);
- return -1;
- }
+ int vdpcallback(int level) // Musashi handler
+ {
+ InterruptCallback(level);
+ return -1;
+ }
- void InterruptCallback(int level)
- {
- unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalInterruptPending; }
- }
+ void InterruptCallback(int level)
+ {
+ unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalInterruptPending; }
+ }
public CoreComm CoreComm { get; private set; }
@@ -276,139 +277,139 @@ namespace BizHawk.Emulation.Consoles.Sega
public string BoardName { get { return null; } }
- public void SaveStateText(TextWriter writer)
- {
- var buf = new byte[141501 + SaveRAM.Length];
- var stream = new MemoryStream(buf);
- var bwriter = new BinaryWriter(stream);
- SaveStateBinary(bwriter);
-
- writer.WriteLine("Version 1");
- writer.Write("BigFatBlob ");
- buf.SaveAsHex(writer);
+ public void SaveStateText(TextWriter writer)
+ {
+ var buf = new byte[141501 + SaveRAM.Length];
+ var stream = new MemoryStream(buf);
+ var bwriter = new BinaryWriter(stream);
+ SaveStateBinary(bwriter);
- /*writer.WriteLine("[MegaDrive]");
- MainCPU.SaveStateText(writer, "Main68K");
- SoundCPU.SaveStateText(writer);
- PSG.SaveStateText(writer);
- VDP.SaveStateText(writer);
+ writer.WriteLine("Version 1");
+ writer.Write("BigFatBlob ");
+ buf.SaveAsHex(writer);
+
+ /*writer.WriteLine("[MegaDrive]");
+ MainCPU.SaveStateText(writer, "Main68K");
+ SoundCPU.SaveStateText(writer);
+ PSG.SaveStateText(writer);
+ VDP.SaveStateText(writer);
writer.WriteLine("Frame {0}", Frame);
writer.WriteLine("Lag {0}", _lagcount);
writer.WriteLine("IsLag {0}", islag);
- writer.Write("MainRAM ");
- Ram.SaveAsHex(writer);
- writer.Write("Z80RAM ");
- Z80Ram.SaveAsHex(writer);
- writer.WriteLine("[/MegaDrive]");*/
- }
+ writer.Write("MainRAM ");
+ Ram.SaveAsHex(writer);
+ writer.Write("Z80RAM ");
+ Z80Ram.SaveAsHex(writer);
+ writer.WriteLine("[/MegaDrive]");*/
+ }
- public void LoadStateText(TextReader reader)
- {
- var buf = new byte[141501 + SaveRAM.Length];
- var version = reader.ReadLine();
- if (version != "Version 1")
- throw new Exception("Not a valid state vesrion! sorry! your state is bad! Robust states will be added later!");
- var omgstate = reader.ReadLine().Split(' ')[1];
- buf.ReadFromHex(omgstate);
- LoadStateBinary(new BinaryReader(new MemoryStream(buf)));
+ public void LoadStateText(TextReader reader)
+ {
+ var buf = new byte[141501 + SaveRAM.Length];
+ var version = reader.ReadLine();
+ if (version != "Version 1")
+ throw new Exception("Not a valid state vesrion! sorry! your state is bad! Robust states will be added later!");
+ var omgstate = reader.ReadLine().Split(' ')[1];
+ buf.ReadFromHex(omgstate);
+ LoadStateBinary(new BinaryReader(new MemoryStream(buf)));
- /*while (true)
- {
- string[] args = reader.ReadLine().Split(' ');
- if (args[0].Trim() == "") continue;
- if (args[0] == "[MegaDrive]") continue;
- if (args[0] == "[/MegaDrive]") break;
- if (args[0] == "MainRAM")
- Ram.ReadFromHex(args[1]);
- else if (args[0] == "Z80RAM")
- Z80Ram.ReadFromHex(args[1]);
- else if (args[0] == "[Main68K]")
- MainCPU.LoadStateText(reader, "Main68K");
- else if (args[0] == "[Z80]")
- SoundCPU.LoadStateText(reader);
+ /*while (true)
+ {
+ string[] args = reader.ReadLine().Split(' ');
+ if (args[0].Trim() == "") continue;
+ if (args[0] == "[MegaDrive]") continue;
+ if (args[0] == "[/MegaDrive]") break;
+ if (args[0] == "MainRAM")
+ Ram.ReadFromHex(args[1]);
+ else if (args[0] == "Z80RAM")
+ Z80Ram.ReadFromHex(args[1]);
+ else if (args[0] == "[Main68K]")
+ MainCPU.LoadStateText(reader, "Main68K");
+ else if (args[0] == "[Z80]")
+ SoundCPU.LoadStateText(reader);
else if (args[0] == "Frame")
Frame = int.Parse(args[1]);
else if (args[0] == "Lag")
_lagcount = int.Parse(args[1]);
else if (args[0] == "IsLag")
islag = bool.Parse(args[1]);
- else if (args[0] == "[PSG]")
- PSG.LoadStateText(reader);
- else if (args[0] == "[VDP]")
- VDP.LoadStateText(reader);
- else
- Console.WriteLine("Skipping unrecognized identifier " + args[0]);
- }*/
- }
+ else if (args[0] == "[PSG]")
+ PSG.LoadStateText(reader);
+ else if (args[0] == "[VDP]")
+ VDP.LoadStateText(reader);
+ else
+ Console.WriteLine("Skipping unrecognized identifier " + args[0]);
+ }*/
+ }
public void SaveStateBinary(BinaryWriter writer)
{
- Musashi.SaveStateBinary(writer); // 124
- SoundCPU.SaveStateBinary(writer); // 46
- PSG.SaveStateBinary(writer); // 15
- VDP.SaveStateBinary(writer); // 65781
- YM2612.SaveStateBinary(writer); // 1785
-
- writer.Write(Ram); // 65535
- writer.Write(Z80Ram); // 8192
+ Musashi.SaveStateBinary(writer); // 124
+ SoundCPU.SaveStateBinary(writer); // 46
+ PSG.SaveStateBinary(writer); // 15
+ VDP.SaveStateBinary(writer); // 65781
+ YM2612.SaveStateBinary(writer); // 1785
- writer.Write(Frame); // 4
- writer.Write(M68000HasZ80Bus); // 1
- writer.Write(Z80Reset); // 1
- writer.Write(BankRegion); // 4
+ writer.Write(Ram); // 65535
+ writer.Write(Z80Ram); // 8192
- for (int i = 0; i < 3; i++)
- {
- writer.Write(IOPorts[i].Data);
- writer.Write(IOPorts[i].TxData);
- writer.Write(IOPorts[i].RxData);
- writer.Write(IOPorts[i].SCtrl);
- }
+ writer.Write(Frame); // 4
+ writer.Write(M68000HasZ80Bus); // 1
+ writer.Write(Z80Reset); // 1
+ writer.Write(BankRegion); // 4
- if (SaveRAM.Length > 0)
- writer.Write(SaveRAM);
+ for (int i = 0; i < 3; i++)
+ {
+ writer.Write(IOPorts[i].Data);
+ writer.Write(IOPorts[i].TxData);
+ writer.Write(IOPorts[i].RxData);
+ writer.Write(IOPorts[i].SCtrl);
+ }
- // TODO: EEPROM/cart HW state
- // TODO: lag counter crap
+ if (SaveRAM.Length > 0)
+ writer.Write(SaveRAM);
+
+ // TODO: EEPROM/cart HW state
+ // TODO: lag counter crap
}
public void LoadStateBinary(BinaryReader reader)
{
- Musashi.LoadStateBinary(reader);
- SoundCPU.LoadStateBinary(reader);
- PSG.LoadStateBinary(reader);
- VDP.LoadStateBinary(reader);
- YM2612.LoadStateBinary(reader);
+ Musashi.LoadStateBinary(reader);
+ SoundCPU.LoadStateBinary(reader);
+ PSG.LoadStateBinary(reader);
+ VDP.LoadStateBinary(reader);
+ YM2612.LoadStateBinary(reader);
- Ram = reader.ReadBytes(Ram.Length);
- Z80Ram = reader.ReadBytes(Z80Ram.Length);
+ Ram = reader.ReadBytes(Ram.Length);
+ Z80Ram = reader.ReadBytes(Z80Ram.Length);
- Frame = reader.ReadInt32();
- M68000HasZ80Bus = reader.ReadBoolean();
- Z80Reset = reader.ReadBoolean();
- BankRegion = reader.ReadInt32();
+ Frame = reader.ReadInt32();
+ M68000HasZ80Bus = reader.ReadBoolean();
+ Z80Reset = reader.ReadBoolean();
+ BankRegion = reader.ReadInt32();
- for (int i = 0; i < 3; i++)
- {
- IOPorts[i].Data = reader.ReadByte();
- IOPorts[i].TxData = reader.ReadByte();
- IOPorts[i].RxData = reader.ReadByte();
- IOPorts[i].SCtrl = reader.ReadByte();
- }
+ for (int i = 0; i < 3; i++)
+ {
+ IOPorts[i].Data = reader.ReadByte();
+ IOPorts[i].TxData = reader.ReadByte();
+ IOPorts[i].RxData = reader.ReadByte();
+ IOPorts[i].SCtrl = reader.ReadByte();
+ }
- if (SaveRAM.Length > 0)
- SaveRAM = reader.ReadBytes(SaveRAM.Length);
+ if (SaveRAM.Length > 0)
+ SaveRAM = reader.ReadBytes(SaveRAM.Length);
}
public byte[] SaveStateBinary()
{
- var buf = new byte[141501+SaveRAM.Length];
- var stream = new MemoryStream(buf);
- var writer = new BinaryWriter(stream);
- SaveStateBinary(writer);
- //Console.WriteLine("buf len = {0}", stream.Position);
- writer.Close();
- return buf;
+ var buf = new byte[141501 + SaveRAM.Length];
+ var stream = new MemoryStream(buf);
+ var writer = new BinaryWriter(stream);
+ SaveStateBinary(writer);
+ //Console.WriteLine("buf len = {0}", stream.Position);
+ writer.Close();
+ return buf;
}
public bool BinarySaveStatesPreferred { get { return false; } }
diff --git a/BizHawk.Emulation/Consoles/Sega/SMS/SMS.cs b/BizHawk.Emulation/Consoles/Sega/SMS/SMS.cs
index 88ee7f740f..649f18d5c1 100644
--- a/BizHawk.Emulation/Consoles/Sega/SMS/SMS.cs
+++ b/BizHawk.Emulation/Consoles/Sega/SMS/SMS.cs
@@ -4,6 +4,7 @@ using System.Globalization;
using System.IO;
using BizHawk.Common;
+using BizHawk.Emulation.Common;
using BizHawk.Emulation.CPUs.Z80;
using BizHawk.Emulation.Sound;
diff --git a/BizHawk.sln b/BizHawk.sln
index 288451e22d..96154c355a 100644
--- a/BizHawk.sln
+++ b/BizHawk.sln
@@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BizHawk.Client.DiscoHawk",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BizHawk.Emulation.DiscSystem", "BizHawk.Emulation.DiscSystem\BizHawk.Emulation.DiscSystem.csproj", "{F51946EA-827F-4D82-B841-1F2F6D060312}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BizHawk.Emulation.Common", "BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj", "{E1A23168-B571-411C-B360-2229E7225E0E}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -99,6 +101,18 @@ Global
{F51946EA-827F-4D82-B841-1F2F6D060312}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{F51946EA-827F-4D82-B841-1F2F6D060312}.Release|Win32.ActiveCfg = Release|Any CPU
{F51946EA-827F-4D82-B841-1F2F6D060312}.Release|x86.ActiveCfg = Release|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Win32.ActiveCfg = Debug|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Release|Any CPU.Build.0 = Release|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Release|Mixed Platforms.Build.0 = Release|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Release|Win32.ActiveCfg = Release|Any CPU
+ {E1A23168-B571-411C-B360-2229E7225E0E}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE