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@ -18,6 +18,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA
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public class GBAGPUMemoryAreas
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public class GBAGPUMemoryAreas
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{
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{
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// the pointers are assumed to stay valid as long as the IEmulator is valid, maybe
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// this will need some change for a managed core (lifecycle management, etc)
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public IntPtr vram;
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public IntPtr vram;
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public IntPtr oam;
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public IntPtr oam;
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public IntPtr mmio;
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public IntPtr mmio;
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