If movie is in Movie Finished mode and rewound, go back to playback mode
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@ -1085,16 +1085,24 @@ namespace BizHawk.MultiClient
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else if (!Global.Config.MuteFrameAdvance)
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else if (!Global.Config.MuteFrameAdvance)
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genSound = true;
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genSound = true;
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if (MovieActive())
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if (UserMovie.GetMovieMode() == MOVIEMODE.PLAY)
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{
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{
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Movie m = GetActiveMovie();
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if (UserMovie.GetMovieLength() == Global.Emulator.Frame)
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if (m.GetMovieLength() == Global.Emulator.Frame && m.GetMovieMode() == MOVIEMODE.PLAY)
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{
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{
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m.SetMovieFinished();
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UserMovie.SetMovieFinished();
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Global.ActiveController.MovieMode = false;
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Global.ActiveController.MovieMode = false;
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}
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}
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if (m.GetMovieMode() == MOVIEMODE.PLAY)
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else
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Global.ActiveController.SetControllersAsMnemonic(m.GetInputFrame(Global.Emulator.Frame) + 1);
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Global.ActiveController.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame) + 1);
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}
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if (UserMovie.GetMovieMode() == MOVIEMODE.FINISHED)
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{
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if (UserMovie.GetMovieLength() > Global.Emulator.Frame)
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{
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UserMovie.StartPlayback();
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Global.ActiveController.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame) + 1);
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}
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}
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}
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Global.Emulator.FrameAdvance(!throttle.skipnextframe);
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Global.Emulator.FrameAdvance(!throttle.skipnextframe);
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RamWatch1.UpdateValues();
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RamWatch1.UpdateValues();
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