add missing menacer keys (#2718)
Seeeafa39456f
and307d85cee0
. This will add extra keys that do nothing on certain non-menacer light guns, but that never seemed to bother anyone in 1.x.
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@ -61,6 +61,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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{
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new CName("Lightgun Trigger", LibGPGX.INPUT_KEYS.INPUT_MENACER_TRIGGER),
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new CName("Lightgun Start", LibGPGX.INPUT_KEYS.INPUT_MENACER_START),
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new CName("Lightgun B", LibGPGX.INPUT_KEYS.INPUT_MENACER_B),
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new CName("Lightgun C", LibGPGX.INPUT_KEYS.INPUT_MENACER_C),
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};
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private static readonly CName[] Activator =
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@ -224,6 +224,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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/* Menacer */
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INPUT_MENACER_TRIGGER = 0x0040,
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INPUT_MENACER_START = 0x0080,
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INPUT_MENACER_B = 0x0020,
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INPUT_MENACER_C = 0x0010,
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}
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[StructLayout(LayoutKind.Sequential)]
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