The point of INPUT_KEYS is to document actual behavior, so lets fix it

This commit is contained in:
nattthebear 2017-05-08 17:42:57 -04:00
parent b6fc3006e9
commit 307d85cee0
2 changed files with 4 additions and 2 deletions

View File

@ -63,8 +63,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
{
new CName("Lightgun Trigger", LibGPGX.INPUT_KEYS.INPUT_MENACER_TRIGGER),
new CName("Lightgun Start", LibGPGX.INPUT_KEYS.INPUT_MENACER_START),
new CName("Lightgun B", LibGPGX.INPUT_KEYS.INPUT_MOUSE_RIGHT),
new CName("Lightgun C", LibGPGX.INPUT_KEYS.INPUT_MOUSE_LEFT)
new CName("Lightgun B", LibGPGX.INPUT_KEYS.INPUT_MENACER_B),
new CName("Lightgun C", LibGPGX.INPUT_KEYS.INPUT_MENACER_C)
};
static CName[] Activator =

View File

@ -237,6 +237,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
/* Menacer */
INPUT_MENACER_TRIGGER = 0x0040,
INPUT_MENACER_START = 0x0080,
INPUT_MENACER_B = 0x0020,
INPUT_MENACER_C = 0x0010
};
[StructLayout(LayoutKind.Sequential)]