Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
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@ -113,9 +113,6 @@
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<Compile Include="CoreFileProvider.cs" />
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<Compile Include="CoreFileProvider.cs" />
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<Compile Include="ExceptionClasses.cs" />
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<Compile Include="ExceptionClasses.cs" />
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<Compile Include="FirmwareManager.cs" />
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<Compile Include="FirmwareManager.cs" />
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<Compile Include="GLManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Global.cs" />
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<Compile Include="Global.cs" />
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<Compile Include="inputAdapters\AutoPattern.cs" />
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<Compile Include="inputAdapters\AutoPattern.cs" />
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<Compile Include="inputAdapters\BitwiseAdapters.cs" />
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<Compile Include="inputAdapters\BitwiseAdapters.cs" />
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@ -549,6 +549,7 @@
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<Compile Include="Extensions\ControlExtensions.cs" />
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<Compile Include="Extensions\ControlExtensions.cs" />
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<Compile Include="Extensions\CoreExtensions.cs" />
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<Compile Include="Extensions\CoreExtensions.cs" />
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<Compile Include="Extensions\ToolExtensions.cs" />
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<Compile Include="Extensions\ToolExtensions.cs" />
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<Compile Include="GLManager.cs" />
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<Compile Include="GlobalWin.cs" />
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<Compile Include="GlobalWin.cs" />
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<Compile Include="Input\GamePad.cs" Condition=" '$(OS)' == 'Windows_NT' " />
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<Compile Include="Input\GamePad.cs" Condition=" '$(OS)' == 'Windows_NT' " />
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<Compile Include="Input\GamePad360.cs" />
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<Compile Include="Input\GamePad360.cs" />
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@ -2,7 +2,7 @@ using System;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Bizware.BizwareGL;
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namespace BizHawk.Client.Common
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namespace BizHawk.Client.EmuHawk
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{
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{
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/// <summary>
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/// <summary>
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/// This singleton class manages OpenGL contexts, in an effort to minimize context changes.
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/// This singleton class manages OpenGL contexts, in an effort to minimize context changes.
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@ -9,6 +9,7 @@ using System.Drawing;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.EmuHawk;
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using BizHawk.Client.EmuHawk.FilterManager;
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using BizHawk.Client.EmuHawk.FilterManager;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Bizware.BizwareGL;
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@ -9,6 +9,7 @@ using System.Windows.Forms;
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using BizHawk.Common;
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using BizHawk.Common;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Client.EmuHawk;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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@ -13,6 +13,7 @@ using System.Windows.Forms;
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using BizHawk.Common;
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using BizHawk.Common;
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using BizHawk.Common.IOExtensions;
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using BizHawk.Common.IOExtensions;
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using BizHawk.Client.EmuHawk;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common.IEmulatorExtensions;
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using BizHawk.Emulation.Common.IEmulatorExtensions;
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@ -32,7 +33,7 @@ namespace BizHawk.Client.MultiHawk
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public Mainform(string[] args)
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public Mainform(string[] args)
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{
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{
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BizHawk.Client.Common.GLManager.CreateInstance();
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GLManager.CreateInstance();
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InitializeComponent();
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InitializeComponent();
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_throttle = new BizHawk.Client.EmuHawk.Throttle();
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_throttle = new BizHawk.Client.EmuHawk.Throttle();
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@ -319,7 +320,7 @@ namespace BizHawk.Client.MultiHawk
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Emulator = loader.LoadedEmulator,
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Emulator = loader.LoadedEmulator,
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GL = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK(),
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GL = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK(),
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GLManager = BizHawk.Client.Common.GLManager.Instance,
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GLManager = GLManager.Instance,
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Game = loader.Game,
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Game = loader.Game,
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CurrentRomPath = loader.CanonicalFullPath
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CurrentRomPath = loader.CanonicalFullPath
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};
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};
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