diff --git a/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs b/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs
index 8dc7c9da03..1a2b40030b 100644
--- a/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs
+++ b/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs
@@ -1,7 +1,7 @@
namespace BizHawk.Client.ApiHawk
{
///
- /// This interface specifies that a client exposes a given interface, such as ,
+ /// This interface specifies that a client exposes a given interface, such as ,
/// for use by external tools.
///
public interface IExternalApi
diff --git a/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs b/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs
index f03313113b..756dcfca33 100644
--- a/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs
+++ b/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs
@@ -126,7 +126,7 @@ namespace BizHawk.Client.EmuHawk.WinFormExtensions
#region Enumerable to Enumerable
///
- /// Converts the outdated IEnumerable Controls property to a IEnumerable like .NET should have done a long time ago
+ /// Converts the outdated IEnumerable Controls property to an like .NET should have done a long time ago
///
public static IEnumerable Controls(this Control control)
{
diff --git a/BizHawk.Common/NDBDatabase.cs b/BizHawk.Common/NDBDatabase.cs
index 86bf0a9f2b..cefeffccc6 100644
--- a/BizHawk.Common/NDBDatabase.cs
+++ b/BizHawk.Common/NDBDatabase.cs
@@ -97,7 +97,7 @@ namespace BizHawk.Common
public long Consumed { get; private set; }
///
- /// The amount of bytes of storage available. Store operations <= Remain will always succeed
+ /// The amount of bytes of storage available. Store operations <= Remain will always succeed
///
public long Remain { get { return Capacity - Consumed; } }
diff --git a/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs b/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs
index f87a8e492d..23d8808347 100644
--- a/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs
+++ b/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs
@@ -64,21 +64,21 @@ namespace BizHawk.Emulation.Common
/// Executes all Read callbacks for the given address and domain
///
/// The address to check for callbacks
- /// The scope that the address pertains to. Must be a value in
+ /// The scope that the address pertains to. Must be a value in
void CallReads(uint addr, string scope);
///
/// Executes all Write callbacks for the given address and domain
///
/// The address to check for callbacks
- /// The scope that the address pertains to. Must be a value in
+ /// The scope that the address pertains to. Must be a value in
void CallWrites(uint addr, string scope);
///
/// Executes all Execute callbacks for the given address and domain
///
/// The address to check for callbacks
- /// The scope that the address pertains to. Must be a value in
+ /// The scope that the address pertains to. Must be a value in
void CallExecutes(uint addr, string scope);
///
diff --git a/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs b/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs
index 56706302c3..3c3677d92c 100644
--- a/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs
+++ b/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs
@@ -241,7 +241,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
/// 1 0 0 I UR LR VM-->
///
/// I : if set (1), this will reset the interrupt counter
- /// UR : Enable (0) or Disable (1) the upper ROM paging (&C000 to &FFFF). You can select which upper ROM with the I/O address &DF00
+ /// UR : Enable (0) or Disable (1) the upper ROM paging (&C000 to &FFFF). You can select which upper ROM with the I/O address &DF00
/// LR : Enable (0) or Disable (1) the lower ROM paging
/// VM : Select the video mode 0,1,2 or 3 (it will take effect after the next HSync)
///
@@ -561,7 +561,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
///
/// The CRCT builds the picture in a strange way, so that the top left of the display area is the first pixel from
/// video RAM. The borders come either side of the HSYNC and VSYNCs later on:
- /// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&h=500
+ /// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&h=500
/// Therefore when the gate array initialises, we will attempt end the frame early in order to
/// sync up at the point where VSYNC is active and HSYNC just begins. This is roughly how a CRT monitor would display the picture.
/// The CRT would start a new line at the point where an HSYNC is detected.
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs
index c612f335d4..97ec51fa95 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs
@@ -612,7 +612,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
///
/// returns true if light was detected at the ppu coordinates specified
- ///
public LightgunDelegate PPUCallback { get; set; }
bool resetting = false;