diff --git a/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs b/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs index 8dc7c9da03..1a2b40030b 100644 --- a/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs +++ b/BizHawk.Client.ApiHawk/Interfaces/Api/IExternalApi.cs @@ -1,7 +1,7 @@ namespace BizHawk.Client.ApiHawk { /// - /// This interface specifies that a client exposes a given interface, such as , + /// This interface specifies that a client exposes a given interface, such as , /// for use by external tools. /// public interface IExternalApi diff --git a/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs b/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs index f03313113b..756dcfca33 100644 --- a/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs +++ b/BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs @@ -126,7 +126,7 @@ namespace BizHawk.Client.EmuHawk.WinFormExtensions #region Enumerable to Enumerable /// - /// Converts the outdated IEnumerable Controls property to a IEnumerable like .NET should have done a long time ago + /// Converts the outdated IEnumerable Controls property to an like .NET should have done a long time ago /// public static IEnumerable Controls(this Control control) { diff --git a/BizHawk.Common/NDBDatabase.cs b/BizHawk.Common/NDBDatabase.cs index 86bf0a9f2b..cefeffccc6 100644 --- a/BizHawk.Common/NDBDatabase.cs +++ b/BizHawk.Common/NDBDatabase.cs @@ -97,7 +97,7 @@ namespace BizHawk.Common public long Consumed { get; private set; } /// - /// The amount of bytes of storage available. Store operations <= Remain will always succeed + /// The amount of bytes of storage available. Store operations <= Remain will always succeed /// public long Remain { get { return Capacity - Consumed; } } diff --git a/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs b/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs index f87a8e492d..23d8808347 100644 --- a/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs +++ b/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs @@ -64,21 +64,21 @@ namespace BizHawk.Emulation.Common /// Executes all Read callbacks for the given address and domain /// /// The address to check for callbacks - /// The scope that the address pertains to. Must be a value in + /// The scope that the address pertains to. Must be a value in void CallReads(uint addr, string scope); /// /// Executes all Write callbacks for the given address and domain /// /// The address to check for callbacks - /// The scope that the address pertains to. Must be a value in + /// The scope that the address pertains to. Must be a value in void CallWrites(uint addr, string scope); /// /// Executes all Execute callbacks for the given address and domain /// /// The address to check for callbacks - /// The scope that the address pertains to. Must be a value in + /// The scope that the address pertains to. Must be a value in void CallExecutes(uint addr, string scope); /// diff --git a/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs b/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs index 56706302c3..3c3677d92c 100644 --- a/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs +++ b/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs @@ -241,7 +241,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC /// 1 0 0 I UR LR VM--> /// /// I : if set (1), this will reset the interrupt counter - /// UR : Enable (0) or Disable (1) the upper ROM paging (&C000 to &FFFF). You can select which upper ROM with the I/O address &DF00 + /// UR : Enable (0) or Disable (1) the upper ROM paging (&C000 to &FFFF). You can select which upper ROM with the I/O address &DF00 /// LR : Enable (0) or Disable (1) the lower ROM paging /// VM : Select the video mode 0,1,2 or 3 (it will take effect after the next HSync) /// @@ -561,7 +561,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC /// /// The CRCT builds the picture in a strange way, so that the top left of the display area is the first pixel from /// video RAM. The borders come either side of the HSYNC and VSYNCs later on: - /// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&h=500 + /// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&h=500 /// Therefore when the gate array initialises, we will attempt end the frame early in order to /// sync up at the point where VSYNC is active and HSYNC just begins. This is roughly how a CRT monitor would display the picture. /// The CRT would start a new line at the point where an HSYNC is detected. diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs index c612f335d4..97ec51fa95 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NESControllers.cs @@ -612,7 +612,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES { /// /// returns true if light was detected at the ppu coordinates specified - /// public LightgunDelegate PPUCallback { get; set; } bool resetting = false;