From 219df854920986786db3e7e830253e4c15c9b878 Mon Sep 17 00:00:00 2001 From: zeromus Date: Thu, 15 Mar 2012 19:16:43 +0000 Subject: [PATCH] multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them --- BizHawk.MultiClient/MainForm.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/BizHawk.MultiClient/MainForm.cs b/BizHawk.MultiClient/MainForm.cs index b8baebc5ac..4036df8ed2 100644 --- a/BizHawk.MultiClient/MainForm.cs +++ b/BizHawk.MultiClient/MainForm.cs @@ -1114,6 +1114,7 @@ namespace BizHawk.MultiClient case "NES": { NES nes = new NES(game, rom.FileData); + nes.SoundOn = Global.Config.SoundEnabled; nes.FirstDrawLine = Global.Config.NESTopLine; nes.LastDrawLine = Global.Config.NESBottomLine; nes.SetClipLeftAndRight(Global.Config.NESClipLeftAndRight);