From 217f03f66da9585b23d2140f4d419ae3ad615f8a Mon Sep 17 00:00:00 2001 From: adelikat <adelikat@tasvideos.org> Date: Tue, 21 Apr 2020 10:30:10 -0500 Subject: [PATCH] remove AggressiveInlining on Read_bgdata, still doesn't inline due to switch statement, so this attribute is doing nothing here --- BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs index 18adcbb017..5b8f6e3f52 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs @@ -86,7 +86,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES return (hi << 0xC) | (par << 0x4) | ppur.fv; } - [MethodImpl(MethodImplOptions.AggressiveInlining)] void Read_bgdata(int cycle, int i) { switch (cycle)