From 217f03f66da9585b23d2140f4d419ae3ad615f8a Mon Sep 17 00:00:00 2001
From: adelikat <adelikat@tasvideos.org>
Date: Tue, 21 Apr 2020 10:30:10 -0500
Subject: [PATCH] remove AggressiveInlining on Read_bgdata, still doesn't
 inline due to switch statement, so this attribute is doing nothing here

---
 BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs | 1 -
 1 file changed, 1 deletion(-)

diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
index 18adcbb017..5b8f6e3f52 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
@@ -86,7 +86,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
 			return (hi << 0xC) | (par << 0x4) | ppur.fv;
 		}
 
-		[MethodImpl(MethodImplOptions.AggressiveInlining)]
 		void Read_bgdata(int cycle, int i)
 		{
 			switch (cycle)