From 1fc010ad56ace02d05c926c31bdb6028be49500b Mon Sep 17 00:00:00 2001 From: adelikat Date: Sun, 22 Apr 2012 14:04:10 +0000 Subject: [PATCH] Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name --- BizHawk.MultiClient/RecordMovie.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/BizHawk.MultiClient/RecordMovie.cs b/BizHawk.MultiClient/RecordMovie.cs index dbe4f84615..d697f9ede3 100644 --- a/BizHawk.MultiClient/RecordMovie.cs +++ b/BizHawk.MultiClient/RecordMovie.cs @@ -122,7 +122,7 @@ namespace BizHawk.MultiClient SaveFileDialog sfd = new SaveFileDialog(); sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.MoviesPath, ""); sfd.DefaultExt = "." + Global.Config.MovieExtension; - sfd.FileName = PathManager.FilesystemSafeName(Global.Game) + "." + sfd.DefaultExt; + sfd.FileName = RecordBox.Text; sfd.Filter = "Generic Movie Files (*." + Global.Config.MovieExtension + ")|*." + Global.Config.MovieExtension + "|" + Global.MainForm.GetMovieExtName() + "|All Files (*.*)|*.*"; Global.Sound.StopSound(); @@ -136,6 +136,7 @@ namespace BizHawk.MultiClient private void RecordMovie_Load(object sender, EventArgs e) { + RecordBox.Text = Global.Game.Name; StartFromCombo.SelectedIndex = 0; DefaultAuthorCheckBox.Checked = Global.Config.UseDefaultAuthor; if (Global.Config.UseDefaultAuthor)