Comment out nonfunctional cycle count update code
setting cycle count in HandleFrameAfter could work, but needs proper invalidation logic
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@ -335,6 +335,7 @@ namespace BizHawk.Client.Common
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Debug.Assert(Movie.IsPlaying());
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Debug.Assert(Movie.Emulator.Frame >= Movie.InputLogLength);
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#endif
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#if false // code below doesn't actually do anything as the cycle count is indiscriminately overwritten (or removed) on save anyway.
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if (Movie.IsAtEnd() && Movie.Emulator.HasCycleTiming())
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{
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const string WINDOW_TITLE_MISMATCH = "Cycle count mismatch";
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@ -384,6 +385,7 @@ namespace BizHawk.Client.Common
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}
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}
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}
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#endif
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switch (Settings.MovieEndAction)
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{
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case MovieEndAction.Stop:
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