Comment out nonfunctional cycle count update code

setting cycle count in HandleFrameAfter could work, but needs proper invalidation logic
This commit is contained in:
Morilli 2024-09-15 21:29:51 +02:00
parent 09c57cf86e
commit 1f1bf9b056
1 changed files with 2 additions and 0 deletions

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@ -335,6 +335,7 @@ namespace BizHawk.Client.Common
Debug.Assert(Movie.IsPlaying());
Debug.Assert(Movie.Emulator.Frame >= Movie.InputLogLength);
#endif
#if false // code below doesn't actually do anything as the cycle count is indiscriminately overwritten (or removed) on save anyway.
if (Movie.IsAtEnd() && Movie.Emulator.HasCycleTiming())
{
const string WINDOW_TITLE_MISMATCH = "Cycle count mismatch";
@ -384,6 +385,7 @@ namespace BizHawk.Client.Common
}
}
}
#endif
switch (Settings.MovieEndAction)
{
case MovieEndAction.Stop: