add a crappy little PCE sound debugger and individual channel muting
This commit is contained in:
parent
67cfb998da
commit
1edd4edb49
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@ -764,6 +764,12 @@
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<Compile Include="tools\PCE\PCECDL.Designer.cs">
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<Compile Include="tools\PCE\PCECDL.Designer.cs">
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<DependentUpon>PCECDL.cs</DependentUpon>
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<DependentUpon>PCECDL.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="tools\PCE\PCESoundDebugger.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="tools\PCE\PCESoundDebugger.Designer.cs">
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<DependentUpon>PCESoundDebugger.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\PCE\PCETileViewer.cs">
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<Compile Include="tools\PCE\PCETileViewer.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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</Compile>
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</Compile>
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@ -1238,6 +1244,9 @@
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<EmbeddedResource Include="tools\PCE\PCECDL.resx">
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<EmbeddedResource Include="tools\PCE\PCECDL.resx">
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<DependentUpon>PCECDL.cs</DependentUpon>
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<DependentUpon>PCECDL.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\PCE\PCESoundDebugger.resx">
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<DependentUpon>PCESoundDebugger.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\PCE\PCETileViewer.resx">
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<EmbeddedResource Include="tools\PCE\PCETileViewer.resx">
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<DependentUpon>PCETileViewer.cs</DependentUpon>
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<DependentUpon>PCETileViewer.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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File diff suppressed because it is too large
Load Diff
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@ -1185,6 +1185,12 @@ namespace BizHawk.Client.EmuHawk
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GlobalWin.Tools.Load<PCETileViewer>();
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GlobalWin.Tools.Load<PCETileViewer>();
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}
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}
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private void PceSoundDebuggerToolStripMenuItem_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<PCESoundDebugger>();
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}
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private void CodeDataLoggerMenuItem_Click(object sender, EventArgs e)
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private void CodeDataLoggerMenuItem_Click(object sender, EventArgs e)
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{
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{
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GlobalWin.Tools.Load<PCECDL>();
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GlobalWin.Tools.Load<PCECDL>();
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@ -0,0 +1,283 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class PCESoundDebugger
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem("PSG 0");
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System.Windows.Forms.ListViewItem listViewItem2 = new System.Windows.Forms.ListViewItem("PSG 1");
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System.Windows.Forms.ListViewItem listViewItem3 = new System.Windows.Forms.ListViewItem("PSG 2");
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System.Windows.Forms.ListViewItem listViewItem4 = new System.Windows.Forms.ListViewItem("PSG 3");
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System.Windows.Forms.ListViewItem listViewItem5 = new System.Windows.Forms.ListViewItem("PSG 4");
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System.Windows.Forms.ListViewItem listViewItem6 = new System.Windows.Forms.ListViewItem("PSG 5");
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System.Windows.Forms.ListViewItem listViewItem7 = new System.Windows.Forms.ListViewItem(new string[] {
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"0",
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"-",
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"-",
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"-"}, -1);
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System.Windows.Forms.ListViewItem listViewItem8 = new System.Windows.Forms.ListViewItem(new string[] {
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"1",
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"-",
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"-",
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"-"}, -1);
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System.Windows.Forms.ListViewItem listViewItem9 = new System.Windows.Forms.ListViewItem(new string[] {
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"2",
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"-",
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"-",
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"-"}, -1);
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System.Windows.Forms.ListViewItem listViewItem10 = new System.Windows.Forms.ListViewItem(new string[] {
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"3",
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"-",
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"-",
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"-"}, -1);
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System.Windows.Forms.ListViewItem listViewItem11 = new System.Windows.Forms.ListViewItem(new string[] {
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"4",
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"-",
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"-",
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"-"}, -1);
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System.Windows.Forms.ListViewItem listViewItem12 = new System.Windows.Forms.ListViewItem(new string[] {
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"5",
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"-",
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"-",
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"-"}, -1);
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this.btnExport = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.lvPsgWaveforms = new System.Windows.Forms.ListView();
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this.colName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.colHitCount = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.btnReset = new System.Windows.Forms.Button();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.lvChEn = new System.Windows.Forms.ListView();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.lvChannels = new System.Windows.Forms.ListView();
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this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader3 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader4 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader5 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.SuspendLayout();
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//
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// btnExport
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//
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this.btnExport.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnExport.Location = new System.Drawing.Point(441, 311);
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this.btnExport.Name = "btnExport";
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this.btnExport.Size = new System.Drawing.Size(75, 23);
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this.btnExport.TabIndex = 0;
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this.btnExport.Text = "Export";
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this.btnExport.UseVisualStyleBackColor = true;
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this.btnExport.Click += new System.EventHandler(this.btnExport_Click);
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//
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// groupBox1
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//
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this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.groupBox1.Controls.Add(this.lvPsgWaveforms);
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this.groupBox1.Controls.Add(this.btnReset);
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this.groupBox1.Controls.Add(this.btnExport);
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this.groupBox1.Location = new System.Drawing.Point(12, 187);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(603, 340);
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this.groupBox1.TabIndex = 1;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "PSG Waveform Capture";
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//
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// lvPsgWaveforms
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//
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this.lvPsgWaveforms.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.lvPsgWaveforms.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
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this.colName,
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this.colHitCount});
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this.lvPsgWaveforms.FullRowSelect = true;
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this.lvPsgWaveforms.LabelEdit = true;
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this.lvPsgWaveforms.Location = new System.Drawing.Point(7, 20);
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this.lvPsgWaveforms.MultiSelect = false;
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this.lvPsgWaveforms.Name = "lvPsgWaveforms";
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this.lvPsgWaveforms.Size = new System.Drawing.Size(590, 285);
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this.lvPsgWaveforms.TabIndex = 2;
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this.lvPsgWaveforms.UseCompatibleStateImageBehavior = false;
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this.lvPsgWaveforms.View = System.Windows.Forms.View.Details;
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this.lvPsgWaveforms.AfterLabelEdit += new System.Windows.Forms.LabelEditEventHandler(this.lvPsgWaveforms_AfterLabelEdit);
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this.lvPsgWaveforms.ItemActivate += new System.EventHandler(this.lvPsgWaveforms_ItemActivate);
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this.lvPsgWaveforms.KeyDown += new System.Windows.Forms.KeyEventHandler(this.lvPsgWaveforms_KeyDown);
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//
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// colName
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//
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this.colName.Text = "Name";
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this.colName.Width = 191;
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//
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// colHitCount
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//
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this.colHitCount.Text = "Hit Count";
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this.colHitCount.Width = 79;
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//
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// btnReset
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//
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this.btnReset.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnReset.Location = new System.Drawing.Point(522, 311);
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this.btnReset.Name = "btnReset";
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this.btnReset.Size = new System.Drawing.Size(75, 23);
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this.btnReset.TabIndex = 1;
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this.btnReset.Text = "Reset";
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this.btnReset.UseVisualStyleBackColor = true;
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this.btnReset.Click += new System.EventHandler(this.btnReset_Click);
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//
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// groupBox2
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//
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this.groupBox2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.groupBox2.Controls.Add(this.lvChEn);
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this.groupBox2.Location = new System.Drawing.Point(621, 6);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(165, 175);
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this.groupBox2.TabIndex = 2;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Channel Enable";
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//
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// lvChEn
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//
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this.lvChEn.CheckBoxes = true;
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this.lvChEn.FullRowSelect = true;
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listViewItem1.StateImageIndex = 0;
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listViewItem2.StateImageIndex = 0;
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listViewItem3.StateImageIndex = 0;
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listViewItem4.StateImageIndex = 0;
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listViewItem5.StateImageIndex = 0;
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listViewItem6.StateImageIndex = 0;
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this.lvChEn.Items.AddRange(new System.Windows.Forms.ListViewItem[] {
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listViewItem1,
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listViewItem2,
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listViewItem3,
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listViewItem4,
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listViewItem5,
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listViewItem6});
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this.lvChEn.Location = new System.Drawing.Point(7, 20);
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this.lvChEn.Name = "lvChEn";
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this.lvChEn.Size = new System.Drawing.Size(121, 127);
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this.lvChEn.TabIndex = 0;
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this.lvChEn.UseCompatibleStateImageBehavior = false;
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this.lvChEn.View = System.Windows.Forms.View.List;
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this.lvChEn.ItemChecked += new System.Windows.Forms.ItemCheckedEventHandler(this.lvChEn_ItemChecked);
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this.lvChEn.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.lvChEn_ItemSelectionChanged);
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//
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// groupBox3
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//
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this.groupBox3.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.groupBox3.Controls.Add(this.lvChannels);
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this.groupBox3.Location = new System.Drawing.Point(12, 4);
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this.groupBox3.Name = "groupBox3";
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this.groupBox3.Size = new System.Drawing.Size(603, 177);
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this.groupBox3.TabIndex = 3;
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this.groupBox3.TabStop = false;
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this.groupBox3.Text = "PSG Channels";
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//
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// lvChannels
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//
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this.lvChannels.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.lvChannels.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
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this.columnHeader5,
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this.columnHeader3,
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this.columnHeader4,
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this.columnHeader1});
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this.lvChannels.Enabled = false;
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this.lvChannels.FullRowSelect = true;
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this.lvChannels.Items.AddRange(new System.Windows.Forms.ListViewItem[] {
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listViewItem7,
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listViewItem8,
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listViewItem9,
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listViewItem10,
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listViewItem11,
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listViewItem12});
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this.lvChannels.LabelEdit = true;
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this.lvChannels.Location = new System.Drawing.Point(6, 19);
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this.lvChannels.MultiSelect = false;
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this.lvChannels.Name = "lvChannels";
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this.lvChannels.Size = new System.Drawing.Size(591, 152);
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this.lvChannels.TabIndex = 3;
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this.lvChannels.UseCompatibleStateImageBehavior = false;
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this.lvChannels.View = System.Windows.Forms.View.Details;
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//
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// columnHeader1
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//
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this.columnHeader1.Text = "Status";
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this.columnHeader1.Width = 259;
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//
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// columnHeader3
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//
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this.columnHeader3.Text = "Vol";
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//
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// columnHeader4
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//
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this.columnHeader4.Text = "Pitch";
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//
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// columnHeader5
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//
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this.columnHeader5.Text = "Channel";
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//
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// PCESoundDebugger
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(787, 535);
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this.Controls.Add(this.groupBox3);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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this.Name = "PCESoundDebugger";
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this.Text = "PCESoundDebugger";
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this.Load += new System.EventHandler(this.PCESoundDebugger_Load);
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this.groupBox1.ResumeLayout(false);
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this.groupBox2.ResumeLayout(false);
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this.groupBox3.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Button btnExport;
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.Button btnReset;
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private System.Windows.Forms.ListView lvPsgWaveforms;
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private System.Windows.Forms.ColumnHeader colHitCount;
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private System.Windows.Forms.ColumnHeader colName;
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private System.Windows.Forms.GroupBox groupBox2;
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private System.Windows.Forms.ListView lvChEn;
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private System.Windows.Forms.GroupBox groupBox3;
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private System.Windows.Forms.ListView lvChannels;
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private System.Windows.Forms.ColumnHeader columnHeader5;
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private System.Windows.Forms.ColumnHeader columnHeader3;
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private System.Windows.Forms.ColumnHeader columnHeader4;
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private System.Windows.Forms.ColumnHeader columnHeader1;
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}
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}
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@ -0,0 +1,287 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
using BizHawk.Common;
|
||||||
|
using BizHawk.Client.Common;
|
||||||
|
using BizHawk.Emulation.Cores.Nintendo.SNES;
|
||||||
|
|
||||||
|
using BizHawk.Emulation.Cores.PCEngine;
|
||||||
|
using BizHawk.Emulation.Common.Components;
|
||||||
|
|
||||||
|
using ICSharpCode.SharpZipLib.Zip;
|
||||||
|
|
||||||
|
namespace BizHawk.Client.EmuHawk
|
||||||
|
{
|
||||||
|
public partial class PCESoundDebugger : Form, IToolForm
|
||||||
|
{
|
||||||
|
public PCESoundDebugger()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
|
||||||
|
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
||||||
|
SetStyle(ControlStyles.UserPaint, true);
|
||||||
|
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
byte[] waveformTemp = new byte[32 * 2];
|
||||||
|
|
||||||
|
protected override void OnShown(EventArgs e)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < lvChEn.Items.Count; i++)
|
||||||
|
lvChEn.Items[i].Checked = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateValues()
|
||||||
|
{
|
||||||
|
var pce = Global.Emulator as PCEngine;
|
||||||
|
if (pce == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach(var entry in PSGEntries)
|
||||||
|
{
|
||||||
|
entry.wasactive = entry.active;
|
||||||
|
entry.active = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool sync = false;
|
||||||
|
lvPsgWaveforms.BeginUpdate();
|
||||||
|
lvChannels.BeginUpdate();
|
||||||
|
|
||||||
|
for(int i=0;i<6;i++)
|
||||||
|
{
|
||||||
|
var ch = pce.PSG.Channels[i];
|
||||||
|
|
||||||
|
//these conditions mean a sample isnt playing
|
||||||
|
if (!ch.Enabled)
|
||||||
|
{
|
||||||
|
lvChannels.Items[i].SubItems[1].Text = "-";
|
||||||
|
lvChannels.Items[i].SubItems[2].Text = "-";
|
||||||
|
lvChannels.Items[i].SubItems[3].Text = "(disabled)";
|
||||||
|
goto DEAD;
|
||||||
|
}
|
||||||
|
if (ch.DDA)
|
||||||
|
{
|
||||||
|
lvChannels.Items[i].SubItems[1].Text = "-";
|
||||||
|
lvChannels.Items[i].SubItems[2].Text = "-";
|
||||||
|
lvChannels.Items[i].SubItems[3].Text = "(DDA)";
|
||||||
|
goto DEAD;
|
||||||
|
}
|
||||||
|
lvChannels.Items[i].SubItems[1].Text = ch.Volume.ToString();
|
||||||
|
lvChannels.Items[i].SubItems[2].Text = ch.Frequency.ToString();
|
||||||
|
if (ch.NoiseChannel)
|
||||||
|
{
|
||||||
|
lvChannels.Items[i].SubItems[3].Text = "(noise)";
|
||||||
|
goto DEAD;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ch.Volume == 0) goto DEAD;
|
||||||
|
|
||||||
|
lvChannels.Items[i].SubItems[3].Text = "-";
|
||||||
|
|
||||||
|
//ok, a sample is playing. copy out the waveform
|
||||||
|
short[] waveform = (short[])ch.Wave.Clone();
|
||||||
|
//hash it
|
||||||
|
var ms = new MemoryStream(waveformTemp);
|
||||||
|
var bw = new BinaryWriter(ms);
|
||||||
|
foreach (var s in waveform)
|
||||||
|
bw.Write(s);
|
||||||
|
bw.Flush();
|
||||||
|
string md5 = Util.Hash_MD5(waveformTemp);
|
||||||
|
|
||||||
|
if (!PSGEntryTable.ContainsKey(md5))
|
||||||
|
{
|
||||||
|
var entry = new PSGEntry()
|
||||||
|
{
|
||||||
|
hash = md5,
|
||||||
|
name = md5,
|
||||||
|
waveform = waveform,
|
||||||
|
active = true,
|
||||||
|
hitcount = 1,
|
||||||
|
index = PSGEntries.Count
|
||||||
|
};
|
||||||
|
PSGEntries.Add(entry);
|
||||||
|
PSGEntryTable[md5] = entry;
|
||||||
|
sync = true;
|
||||||
|
LastSamples[i] = entry;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PSGEntry entry = PSGEntryTable[md5];
|
||||||
|
entry.active = true;
|
||||||
|
|
||||||
|
//are we playing the same sample as before?
|
||||||
|
if (LastSamples[i] == entry) { }
|
||||||
|
else
|
||||||
|
//if (!entry.wasactive)
|
||||||
|
{
|
||||||
|
LastSamples[i] = entry;
|
||||||
|
entry.hitcount++;
|
||||||
|
if (entry.index < lvPsgWaveforms.Items.Count)
|
||||||
|
lvPsgWaveforms.Items[entry.index].SubItems[1].Text = entry.hitcount.ToString();
|
||||||
|
else
|
||||||
|
sync = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lvChannels.Items[i].SubItems[3].Text = PSGEntryTable[md5].name;
|
||||||
|
|
||||||
|
continue;
|
||||||
|
|
||||||
|
DEAD:
|
||||||
|
LastSamples[i] = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sync)
|
||||||
|
SyncLists();
|
||||||
|
lvPsgWaveforms.EndUpdate();
|
||||||
|
lvChannels.EndUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
class PSGEntry
|
||||||
|
{
|
||||||
|
public int index;
|
||||||
|
public bool active, wasactive;
|
||||||
|
public int hitcount;
|
||||||
|
public string hash;
|
||||||
|
public string name;
|
||||||
|
public short[] waveform;
|
||||||
|
}
|
||||||
|
|
||||||
|
PSGEntry[] LastSamples = new PSGEntry[8];
|
||||||
|
List<PSGEntry> PSGEntries = new List<PSGEntry>();
|
||||||
|
Dictionary<string, PSGEntry> PSGEntryTable = new Dictionary<string, PSGEntry>();
|
||||||
|
|
||||||
|
public void Restart()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool AskSave()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UpdateBefore
|
||||||
|
{
|
||||||
|
get { return false; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//32*16 samples, 16bit, mono, 8khz (but we'll change the sample rate)
|
||||||
|
static readonly byte[] emptyWav = new byte[] {
|
||||||
|
0x52, 0x49, 0x46, 0x46, 0x24, 0x04, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45, 0x66, 0x6D, 0x74, 0x20,
|
||||||
|
0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0xE0, 0x2E, 0x00, 0x00, 0xC0, 0x5D, 0x00, 0x00,
|
||||||
|
0x02, 0x00, 0x10, 0x00, 0x64, 0x61, 0x74, 0x61, 0x00, 0x04, 0x00, 0x00,
|
||||||
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
private void btnExport_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
string tmpf = Path.GetTempFileName() + ".zip";
|
||||||
|
using (var stream = new FileStream(tmpf,FileMode.Create,FileAccess.Write,FileShare.Read))
|
||||||
|
{
|
||||||
|
var zip = new ZipOutputStream(stream)
|
||||||
|
{
|
||||||
|
IsStreamOwner = false,
|
||||||
|
UseZip64 = UseZip64.Off
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var entry in PSGEntries)
|
||||||
|
{
|
||||||
|
var ze = new ZipEntry(entry.name + ".wav") { CompressionMethod = CompressionMethod.Deflated };
|
||||||
|
zip.PutNextEntry(ze);
|
||||||
|
var ms = new MemoryStream();
|
||||||
|
var bw = new BinaryWriter(ms);
|
||||||
|
bw.Write(emptyWav, 0, emptyWav.Length);
|
||||||
|
ms.Position = 0x18; //samplerate and avgbytespersecond
|
||||||
|
bw.Write(20000);
|
||||||
|
bw.Write(20000 * 2);
|
||||||
|
bw.Flush();
|
||||||
|
ms.Position = 0x2C;
|
||||||
|
for (int i = 0; i < 32; i++)
|
||||||
|
for(int j=0;j<16;j++)
|
||||||
|
bw.Write(entry.waveform[i]);
|
||||||
|
bw.Flush();
|
||||||
|
var buf = ms.GetBuffer();
|
||||||
|
zip.Write(buf, 0, (int)ms.Length);
|
||||||
|
zip.Flush();
|
||||||
|
zip.CloseEntry();
|
||||||
|
}
|
||||||
|
zip.Close();
|
||||||
|
stream.Flush();
|
||||||
|
}
|
||||||
|
System.Diagnostics.Process.Start(tmpf);
|
||||||
|
}
|
||||||
|
|
||||||
|
class ZipDataSource : IStaticDataSource
|
||||||
|
{
|
||||||
|
public ZipDataSource(byte[] data) { this.data = data; }
|
||||||
|
byte[] data;
|
||||||
|
public Stream GetSource() { return new MemoryStream(data); }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void btnReset_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
PSGEntryTable.Clear();
|
||||||
|
PSGEntries.Clear();
|
||||||
|
for (int i = 0; i < 8; i++) LastSamples[i] = null;
|
||||||
|
SyncLists();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SyncLists()
|
||||||
|
{
|
||||||
|
lvPsgWaveforms.Items.Clear();
|
||||||
|
foreach (var entry in PSGEntries)
|
||||||
|
{
|
||||||
|
var lvi = new ListViewItem(entry.name);
|
||||||
|
lvi.SubItems.Add(entry.hitcount.ToString());
|
||||||
|
lvPsgWaveforms.Items.Add(lvi);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void lvPsgWaveforms_KeyDown(object sender, KeyEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.KeyCode == Keys.F2 && lvPsgWaveforms.SelectedItems.Count>0)
|
||||||
|
{
|
||||||
|
lvPsgWaveforms.SelectedItems[0].BeginEdit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void lvPsgWaveforms_ItemActivate(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void lvPsgWaveforms_AfterLabelEdit(object sender, LabelEditEventArgs e)
|
||||||
|
{
|
||||||
|
var entry = PSGEntries[e.Item];
|
||||||
|
entry.name = e.Label;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void lvChEn_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void lvChEn_ItemChecked(object sender, ItemCheckedEventArgs e)
|
||||||
|
{
|
||||||
|
var pce = Global.Emulator as PCEngine;
|
||||||
|
if (pce == null)
|
||||||
|
return;
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
pce.PSG.UserMute[i] = !lvChEn.Items[i].Checked;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PCESoundDebugger_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,120 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Common
|
namespace BizHawk.Emulation.Common
|
||||||
{
|
{
|
||||||
|
//TODO - why am I here? put me alongside hash_md5 and such in a non-emulation-related class
|
||||||
public static class CRC32
|
public static class CRC32
|
||||||
{
|
{
|
||||||
// Lookup table for speed.
|
// Lookup table for speed.
|
||||||
|
|
|
@ -28,6 +28,8 @@ namespace BizHawk.Emulation.Common.Components
|
||||||
|
|
||||||
public PSGChannel[] Channels = new PSGChannel[8];
|
public PSGChannel[] Channels = new PSGChannel[8];
|
||||||
|
|
||||||
|
public bool[] UserMute = new bool[8];
|
||||||
|
|
||||||
public byte VoiceLatch;
|
public byte VoiceLatch;
|
||||||
private byte WaveTableWriteOffset;
|
private byte WaveTableWriteOffset;
|
||||||
|
|
||||||
|
@ -99,7 +101,10 @@ namespace BizHawk.Emulation.Common.Components
|
||||||
Channels[VoiceLatch].Enabled = (value & 0x80) != 0;
|
Channels[VoiceLatch].Enabled = (value & 0x80) != 0;
|
||||||
Channels[VoiceLatch].DDA = (value & 0x40) != 0;
|
Channels[VoiceLatch].DDA = (value & 0x40) != 0;
|
||||||
if (Channels[VoiceLatch].Enabled == false && Channels[VoiceLatch].DDA)
|
if (Channels[VoiceLatch].Enabled == false && Channels[VoiceLatch].DDA)
|
||||||
|
{
|
||||||
|
//for the soudn debugger, this might be a useful indication that a new note has begun.. but not for sure
|
||||||
WaveTableWriteOffset = 0;
|
WaveTableWriteOffset = 0;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 5: // Panning
|
case 5: // Panning
|
||||||
Channels[VoiceLatch].Panning = value;
|
Channels[VoiceLatch].Panning = value;
|
||||||
|
@ -157,7 +162,10 @@ namespace BizHawk.Emulation.Common.Components
|
||||||
void MixSamples(short[] samples, int start, int len)
|
void MixSamples(short[] samples, int start, int len)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
if (UserMute[i]) continue;
|
||||||
MixChannel(samples, start, len, Channels[i]);
|
MixChannel(samples, start, len, Channels[i]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MixChannel(short[] samples, int start, int len, PSGChannel channel)
|
void MixChannel(short[] samples, int start, int len, PSGChannel channel)
|
||||||
|
|
Loading…
Reference in New Issue