some more typos
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04b6b2baa0
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@ -475,7 +475,7 @@ namespace BizHawk.MultiClient
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Global.Emulator.FrameAdvance(true); //TODO: Do these things need to happen on (false) as well? Think about it
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Global.Emulator.FrameAdvance(true); //TODO: Do these things need to happen on (false) as well? Think about it
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RamWatch1.UpdateValues();
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RamWatch1.UpdateValues();
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RamSearch1.UpdateValues();
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RamSearch1.UpdateValues();
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InputLog.GetMneumonic(); //TODO: log to input log or user choice, if user choice & playback don't log!
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InputLog.GetMnemonic(); //TODO: log to input log or user choice, if user choice & playback don't log!
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}
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}
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public void CheckHotkeys()
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public void CheckHotkeys()
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@ -637,7 +637,7 @@ namespace BizHawk.MultiClient
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Global.Emulator.FrameAdvance(!throttle.skipnextframe);
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Global.Emulator.FrameAdvance(!throttle.skipnextframe);
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RamWatch1.UpdateValues();
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RamWatch1.UpdateValues();
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RamSearch1.UpdateValues();
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RamSearch1.UpdateValues();
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InputLog.GetMneumonic();
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InputLog.GetMnemonic();
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}
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}
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if(genSound)
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if(genSound)
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@ -40,16 +40,18 @@ namespace BizHawk.MultiClient
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return MovieMode;
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return MovieMode;
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}
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}
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public void GetMneumonic()
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public void GetMnemonic()
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{
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{
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if (MovieMode == MOVIEMODE.RECORD)
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if (MovieMode == MOVIEMODE.RECORD)
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Log.AddFrame(Global.Emulator.GetControllersAsMnemonic());
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Log.AddFrame(Global.Emulator.GetControllersAsMnemonic());
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}
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}
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public void AddMovieRecord()
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//Movie editing tools may like to have something like this
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public void AddMovieRecord(string record)
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{
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{
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//TODO: validate input
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//TODO: validate input
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//Format into string acceptable by MovieLog
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//Format into string acceptable by MovieLog
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Log.AddFrame(record);
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}
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}
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public void WriteMovie()
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public void WriteMovie()
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