diff --git a/BizHawk.MultiClient/MainForm.cs b/BizHawk.MultiClient/MainForm.cs index 706b2b7097..267843c0dc 100644 --- a/BizHawk.MultiClient/MainForm.cs +++ b/BizHawk.MultiClient/MainForm.cs @@ -475,7 +475,7 @@ namespace BizHawk.MultiClient Global.Emulator.FrameAdvance(true); //TODO: Do these things need to happen on (false) as well? Think about it RamWatch1.UpdateValues(); RamSearch1.UpdateValues(); - InputLog.GetMneumonic(); //TODO: log to input log or user choice, if user choice & playback don't log! + InputLog.GetMnemonic(); //TODO: log to input log or user choice, if user choice & playback don't log! } public void CheckHotkeys() @@ -637,7 +637,7 @@ namespace BizHawk.MultiClient Global.Emulator.FrameAdvance(!throttle.skipnextframe); RamWatch1.UpdateValues(); RamSearch1.UpdateValues(); - InputLog.GetMneumonic(); + InputLog.GetMnemonic(); } if(genSound) diff --git a/BizHawk.MultiClient/movie/Movie.cs b/BizHawk.MultiClient/movie/Movie.cs index d461eab532..ad3417c96f 100644 --- a/BizHawk.MultiClient/movie/Movie.cs +++ b/BizHawk.MultiClient/movie/Movie.cs @@ -40,16 +40,18 @@ namespace BizHawk.MultiClient return MovieMode; } - public void GetMneumonic() + public void GetMnemonic() { if (MovieMode == MOVIEMODE.RECORD) Log.AddFrame(Global.Emulator.GetControllersAsMnemonic()); } - public void AddMovieRecord() + //Movie editing tools may like to have something like this + public void AddMovieRecord(string record) { //TODO: validate input //Format into string acceptable by MovieLog + Log.AddFrame(record); } public void WriteMovie()