changelog

This commit is contained in:
zeromus 2015-11-15 00:27:17 -06:00
parent 75be59a650
commit 19cbdf7ac6
1 changed files with 11 additions and 1 deletions

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*EmuHawk
**Add libretro player, compatible with selected cores
**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
**Add GameShark cheat converter
**Add custom exception display box, so exception info can be clipboarded out
**Support Code-Data Logger for GB/GBC, SMS/GG, and Genesis
**Cheat Dialog: Fix flakiness in value-editing
**Stop FP precision conflicts between lua scripts and D3D Display method
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**Validate user shaders at selection time
**Support user custom AR selection
**Add --load-state commandline
**Streamline editing RAM Watches
**Tidy main form context menu
**Add more options for U+D/L+R forbid/mutex
**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
**Fix #526 - Hex editor repainting fails and garbage rendering
**Fix #535 - domain list does not update when changing cores
**Fix #537 - Annoyance with "always on top"
**Tastudio (TODO - editorialize this section)
***color stated frames on WasLag too.
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**Lua
**Fix gameExtraPadding coordinate translation
**Clarify script pause/stop state in UI and logic
**Fix forms.destroyall() and call it when lua console closes
**Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
*PSX
**Fix #530 "AV Resizing shows black screen with PSX"
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*SNES
**Fix crashes in GFX debugger (including fix #529)
**Recommend proper SNES PAR
**Build dlls without msvcrt14 dependencies (to run on more systems)
*Genesis
**Fix missing scrollbars in VDP viewer