changelog
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*EmuHawk
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*EmuHawk
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**Add libretro player, compatible with selected cores
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**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
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**Add GameShark cheat converter
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**Add custom exception display box, so exception info can be clipboarded out
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**Add custom exception display box, so exception info can be clipboarded out
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**Support Code-Data Logger for GB/GBC, SMS/GG, and Genesis
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**Cheat Dialog: Fix flakiness in value-editing
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**Cheat Dialog: Fix flakiness in value-editing
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**Stop FP precision conflicts between lua scripts and D3D Display method
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**Stop FP precision conflicts between lua scripts and D3D Display method
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**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**Validate user shaders at selection time
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**Validate user shaders at selection time
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**Support user custom AR selection
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**Support user custom AR selection
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**Add --load-state commandline
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**Add --load-state commandline
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**Streamline editing RAM Watches
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**Tidy main form context menu
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**Add more options for U+D/L+R forbid/mutex
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**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
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**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
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**Fix #526 - Hex editor repainting fails and garbage rendering
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**Fix #526 - Hex editor repainting fails and garbage rendering
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**Fix #535 - domain list does not update when changing cores
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**Fix #537 - Annoyance with "always on top"
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**Tastudio (TODO - editorialize this section)
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**Tastudio (TODO - editorialize this section)
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***color stated frames on WasLag too.
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***color stated frames on WasLag too.
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**Lua
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**Lua
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**Fix gameExtraPadding coordinate translation
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**Fix gameExtraPadding coordinate translation
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**Clarify script pause/stop state in UI and logic
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**Clarify script pause/stop state in UI and logic
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**Fix forms.destroyall() and call it when lua console closes
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**Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
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*PSX
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*PSX
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**Fix #530 "AV Resizing shows black screen with PSX"
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**Fix #530 "AV Resizing shows black screen with PSX"
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*SNES
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*SNES
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**Fix crashes in GFX debugger (including fix #529)
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**Fix crashes in GFX debugger (including fix #529)
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**Recommend proper SNES PAR
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**Recommend proper SNES PAR
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**Build dlls without msvcrt14 dependencies (to run on more systems)
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*Genesis
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*Genesis
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**Fix missing scrollbars in VDP viewer
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**Fix missing scrollbars in VDP viewer
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