From 18ea6d34c6006810a70aa89c526903f9fc4c5c35 Mon Sep 17 00:00:00 2001 From: Morilli <35152647+Morilli@users.noreply.github.com> Date: Mon, 29 Nov 2021 20:41:33 +0100 Subject: [PATCH] BSNESv115+: Increase MmapHeapSize to prevent crashes e.g. "Star Ocean" was crashing on the previous size --- src/BizHawk.Emulation.Cores/Consoles/Nintendo/BSNES/BsnesApi.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/BSNES/BsnesApi.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/BSNES/BsnesApi.cs index 0c7aadd329..c0082221b7 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/BSNES/BsnesApi.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/BSNES/BsnesApi.cs @@ -117,7 +117,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES Path = dllPath, SbrkHeapSizeKB = 14 * 1024, InvisibleHeapSizeKB = 4, - MmapHeapSizeKB = 105 * 1024, // TODO: check whether this needs to be larger; it depends on the rom size + MmapHeapSizeKB = 110 * 1024, // TODO: check whether this needs to be larger; it depends on the rom size PlainHeapSizeKB = 0, SealedHeapSizeKB = 0, SkipCoreConsistencyCheck = comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),