diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/TxROM.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/TxROM.cs index 108d3ec27d..12d86700c3 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/TxROM.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/TxROM.cs @@ -217,7 +217,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo AssertPrg(64); AssertChr(64); AssertVram(0); AssertWram(0); AssertBattery(false); break; - case "NES-TEROM": + case "NES-TEROM": //Adv of lolo 2 AssertPrg(32); AssertChr(32); AssertVram(0); AssertWram(0); AssertBattery(false); break; @@ -225,7 +225,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo AssertPrg(128); AssertChr(32, 64); AssertVram(0); AssertWram(0); AssertBattery(false); break; - case "NES-TGROM": //mega man 4 + case "NES-TGROM": //mega man 4 & 6 AssertPrg(128, 256, 512); AssertChr(0); AssertVram(8); AssertWram(0); AssertBattery(false); break; diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs index cc5bfad212..000120183b 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs @@ -29,7 +29,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo //Nobunaga's Ambition - black screen //Knight Rider - very glitchy and seems to be a good timing case! //Dragon warrior 3/4 certainly need some additional work done to the mapper wiring to get to the super big PRG (probably SXROM too) - + //Kirby's Adventure - bottom menu wobbles + //Adventures of Lolo 2 - black screen + //Indiana Jones Temple of Doom - Puase menu flickering (in FCEUX as well, haven't tested other emulators) + //Tecmo superbowl - wobbly "NFL" logo at the end of a game (even skipped game) + //High Speed - garbled graphics public NES() { BootGodDB.Initialize();