From 148d6503d34165720bb4e3008555e5ec0413321b Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Mon, 25 Oct 2021 19:52:24 -0700 Subject: [PATCH] switch these all around, oops --- .../Consoles/Nintendo/Gameboy/GBDisassembler.cs | 6 +++--- .../Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs | 6 +++--- .../Consoles/Nintendo/Gameboy/Gambatte.IEmulator.cs | 6 +++--- .../Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs | 6 +++--- .../Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs | 8 ++++---- .../Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs | 8 ++++---- .../Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs | 6 +++--- .../Consoles/Nintendo/Gameboy/GambatteLink.IDebuggable.cs | 6 +++--- .../Consoles/Nintendo/Gameboy/GambatteLink.IEmulator.cs | 4 ++-- .../Nintendo/Gameboy/GambatteLink.IMemoryDomains.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/GambatteLink.ISaveRam.cs | 4 ++-- .../Nintendo/Gameboy/GambatteLink.ISoundProvider.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/GambatteLink.IStatable.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/GambatteLink.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/GambattePrinter.cs | 2 +- .../Consoles/Nintendo/Gameboy/IGameboyCommon.cs | 4 ++-- .../Consoles/Nintendo/Gameboy/LibGambatte.cs | 6 +++--- 20 files changed, 50 insertions(+), 50 deletions(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GBDisassembler.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GBDisassembler.cs index 5e0f0b29cd..c5e801d376 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GBDisassembler.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GBDisassembler.cs @@ -1,7 +1,7 @@ -using BizHawk.Emulation.Common; -using BizHawk.Emulation.Cores.Components.LR35902; +using System.Collections.Generic; -using System.Collections.Generic; +using BizHawk.Emulation.Common; +using BizHawk.Emulation.Cores.Components.LR35902; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs index 83d3885825..0bcfe5e57a 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs @@ -1,8 +1,8 @@ -using BizHawk.Emulation.Common; - using System; using System.IO; +using BizHawk.Emulation.Common; + namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class Gameboy : ICodeDataLogger diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs index 7eb863616c..d4c827303f 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs @@ -1,8 +1,8 @@ -using BizHawk.Emulation.Common; - -using System; +using System; using System.Collections.Generic; +using BizHawk.Emulation.Common; + namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class Gameboy : IDebuggable diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IEmulator.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IEmulator.cs index 14b4309867..c6ba5c7f98 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IEmulator.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IEmulator.cs @@ -1,8 +1,8 @@ -using BizHawk.Emulation.Common; - -using System; +using System; using System.Diagnostics; +using BizHawk.Emulation.Common; + namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class Gameboy : IEmulator, IBoardInfo diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs index d9f5703777..5d0e1fcbb3 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs @@ -1,8 +1,8 @@ -using BizHawk.Emulation.Common; - -using System; +using System; using System.Collections.Generic; +using BizHawk.Emulation.Common; + namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class Gameboy diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs index 2e965ae8c7..be4d95cb79 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System; -using System; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs index 1c1f05f00b..98cdeaeb46 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs @@ -1,10 +1,10 @@ -using BizHawk.Common; -using BizHawk.Emulation.Common; +using System; +using System.ComponentModel; using Newtonsoft.Json; -using System; -using System.ComponentModel; +using BizHawk.Common; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs index 95b21d9c03..5b29b38f60 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System; -using System; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs index 243be72032..cb6276bc9b 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs @@ -1,12 +1,12 @@ //#define USE_UPSTREAM_STATES // really more for testing due to needing to use these anyways for initial state code. could potentially be used outright for states -using BizHawk.Emulation.Common; - -using Newtonsoft.Json; - using System; using System.IO; +using Newtonsoft.Json; + +using BizHawk.Emulation.Common; + namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class Gameboy : ITextStatable diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs index 6ed9dbf67b..07a824c41e 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs @@ -1,7 +1,7 @@ -using BizHawk.Emulation.Common; -using BizHawk.Emulation.Cores.Components.LR35902; +using System; -using System; +using BizHawk.Emulation.Common; +using BizHawk.Emulation.Cores.Components.LR35902; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IDebuggable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IDebuggable.cs index 267331a055..04783cc4b2 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IDebuggable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IDebuggable.cs @@ -1,9 +1,9 @@ -using BizHawk.Emulation.Common; - -using System; +using System; using System.Collections.Generic; using System.Linq; +using BizHawk.Emulation.Common; + namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class GambatteLink : IDebuggable diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IEmulator.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IEmulator.cs index 69c6154dfa..de0074358b 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IEmulator.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IEmulator.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System; -using System; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IMemoryDomains.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IMemoryDomains.cs index f1a70748c7..d6a1d008f1 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IMemoryDomains.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IMemoryDomains.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System.Collections.Generic; -using System.Collections.Generic; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISaveRam.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISaveRam.cs index a14cd9d535..02a991c5f0 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISaveRam.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISaveRam.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System; -using System; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISoundProvider.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISoundProvider.cs index 4de4e2ec51..7c94ec28fa 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISoundProvider.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.ISoundProvider.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System; -using System; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IStatable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IStatable.cs index e8fc8b6451..03ca3948e8 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IStatable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IStatable.cs @@ -1,8 +1,8 @@ -using BizHawk.Emulation.Common; +using System.IO; using Newtonsoft.Json; -using System.IO; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.cs index a69050e1ca..619e56ec3d 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System; -using System; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambattePrinter.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambattePrinter.cs index 232fd2b3c6..fde77ce1db 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambattePrinter.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambattePrinter.cs @@ -1,4 +1,4 @@ -using System; +using System; using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy; diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/IGameboyCommon.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/IGameboyCommon.cs index 99ebdc1c2a..c4f40a987c 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/IGameboyCommon.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/IGameboyCommon.cs @@ -1,6 +1,6 @@ -using BizHawk.Emulation.Common; +using System; -using System; +using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs index 5368b8e94e..ee5f2f6312 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs @@ -1,8 +1,8 @@ -using BizHawk.Emulation.Common; - -using System; +using System; using System.Runtime.InteropServices; +using BizHawk.Emulation.Common; + namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { ///