Don't set ChannelF byte array domains as non-writable

This commit is contained in:
CasualPokePlayer 2024-09-04 15:49:35 -07:00
parent f67c766469
commit 0a7e6c4c00
1 changed files with 1 additions and 1 deletions

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@ -54,7 +54,7 @@ namespace BizHawk.Emulation.Cores.Consoles.ChannelF
}
else
{
var m = new MemoryDomainByteArray(name, MemoryDomain.Endian.Big, data, false, 1);
var m = new MemoryDomainByteArray(name, MemoryDomain.Endian.Big, data, true, 1);
_byteArrayDomains.Add(name, m);
}
#pragma warning restore MEN014