meaningless tweaks

This commit is contained in:
feos 2025-02-25 19:19:58 +03:00
parent 5539557b27
commit 09fcf37d79
1 changed files with 8 additions and 8 deletions

View File

@ -54,15 +54,15 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
public enum SkillLevel : int
{
[Display(Name = "1 - I'm too young to die")]
S1 = 1,
ITYTD = 1,
[Display(Name = "2 - Hey, not too rough")]
S2 = 2,
HNTR = 2,
[Display(Name = "3 - Hurt me plenty")]
S3 = 3,
HMP = 3,
[Display(Name = "4 - Ultra-Violence")]
S4 = 4,
UV = 4,
[Display(Name = "5 - Nightmare!")]
S5 = 5
NM = 5
}
public enum TurningResolution : int
@ -183,7 +183,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
[DisplayName("Skill Level")]
[Description("Establishes the general difficulty settings.")]
[DefaultValue(SkillLevel.S4)]
[DefaultValue(SkillLevel.UV)]
[TypeConverter(typeof(DescribableEnumConverter))]
public SkillLevel SkillLevel { get; set; }
@ -211,12 +211,12 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
public int Turbo { get; set; }
[DisplayName("Fast Monsters")]
[Description("Makes monsters move and attack much faster (overriden to true when playing Nightmare! difficulty)")]
[Description("Makes monsters move and attack much faster (forced to true when playing Nightmare! difficulty)")]
[DefaultValue(false)]
public bool FastMonsters { get; set; }
[DisplayName("Monsters Respawn")]
[Description("Makes monsters respawn shortly after dying (overriden to true when playing Nightmare! difficulty)")]
[Description("Makes monsters respawn shortly after dying (forced to true when playing Nightmare! difficulty)")]
[DefaultValue(false)]
public bool MonstersRespawn { get; set; }