meaningless tweaks
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@ -54,15 +54,15 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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public enum SkillLevel : int
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{
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[Display(Name = "1 - I'm too young to die")]
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S1 = 1,
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ITYTD = 1,
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[Display(Name = "2 - Hey, not too rough")]
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S2 = 2,
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HNTR = 2,
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[Display(Name = "3 - Hurt me plenty")]
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S3 = 3,
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HMP = 3,
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[Display(Name = "4 - Ultra-Violence")]
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S4 = 4,
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UV = 4,
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[Display(Name = "5 - Nightmare!")]
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S5 = 5
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NM = 5
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}
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public enum TurningResolution : int
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@ -183,7 +183,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[DisplayName("Skill Level")]
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[Description("Establishes the general difficulty settings.")]
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[DefaultValue(SkillLevel.S4)]
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[DefaultValue(SkillLevel.UV)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public SkillLevel SkillLevel { get; set; }
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@ -211,12 +211,12 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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public int Turbo { get; set; }
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[DisplayName("Fast Monsters")]
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[Description("Makes monsters move and attack much faster (overriden to true when playing Nightmare! difficulty)")]
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[Description("Makes monsters move and attack much faster (forced to true when playing Nightmare! difficulty)")]
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[DefaultValue(false)]
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public bool FastMonsters { get; set; }
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[DisplayName("Monsters Respawn")]
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[Description("Makes monsters respawn shortly after dying (overriden to true when playing Nightmare! difficulty)")]
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[Description("Makes monsters respawn shortly after dying (forced to true when playing Nightmare! difficulty)")]
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[DefaultValue(false)]
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public bool MonstersRespawn { get; set; }
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