diff --git a/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.ISettable.cs b/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.ISettable.cs index 4d4e929d2b..cc5512a513 100644 --- a/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.ISettable.cs @@ -54,15 +54,15 @@ namespace BizHawk.Emulation.Cores.Computers.Doom public enum SkillLevel : int { [Display(Name = "1 - I'm too young to die")] - S1 = 1, + ITYTD = 1, [Display(Name = "2 - Hey, not too rough")] - S2 = 2, + HNTR = 2, [Display(Name = "3 - Hurt me plenty")] - S3 = 3, + HMP = 3, [Display(Name = "4 - Ultra-Violence")] - S4 = 4, + UV = 4, [Display(Name = "5 - Nightmare!")] - S5 = 5 + NM = 5 } public enum TurningResolution : int @@ -183,7 +183,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom [DisplayName("Skill Level")] [Description("Establishes the general difficulty settings.")] - [DefaultValue(SkillLevel.S4)] + [DefaultValue(SkillLevel.UV)] [TypeConverter(typeof(DescribableEnumConverter))] public SkillLevel SkillLevel { get; set; } @@ -211,12 +211,12 @@ namespace BizHawk.Emulation.Cores.Computers.Doom public int Turbo { get; set; } [DisplayName("Fast Monsters")] - [Description("Makes monsters move and attack much faster (overriden to true when playing Nightmare! difficulty)")] + [Description("Makes monsters move and attack much faster (forced to true when playing Nightmare! difficulty)")] [DefaultValue(false)] public bool FastMonsters { get; set; } [DisplayName("Monsters Respawn")] - [Description("Makes monsters respawn shortly after dying (overriden to true when playing Nightmare! difficulty)")] + [Description("Makes monsters respawn shortly after dying (forced to true when playing Nightmare! difficulty)")] [DefaultValue(false)] public bool MonstersRespawn { get; set; }