nes-fix a pretty gnarly regression from earlier today
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@ -122,6 +122,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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//render 241 scanlines (including 1 dummy at beginning)
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//render 241 scanlines (including 1 dummy at beginning)
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for (int sl = 0; sl < 241; sl++)
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for (int sl = 0; sl < 241; sl++)
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{
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{
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ppur.status.cycle = 0;
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//if (!reg_2001.PPUON)
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//if (!reg_2001.PPUON)
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//{
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//{
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// runppu(kLineTime);
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// runppu(kLineTime);
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@ -442,8 +444,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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{ }
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{ }
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else
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else
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runppu(1);
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runppu(1);
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ppur.status.cycle = 0;
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} //scanline loop
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} //scanline loop
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ppur.status.sl = 241;
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ppur.status.sl = 241;
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