From 010c04f4212d3d2f2e7129efcbe47cede17b5487 Mon Sep 17 00:00:00 2001 From: adelikat Date: Tue, 25 Apr 2017 11:17:35 -0500 Subject: [PATCH] bleh, forgot to check this in --- BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/VBANext.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/VBANext.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/VBANext.cs index 679b5df01a..1037c121e4 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/VBANext.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/VBANext.cs @@ -79,8 +79,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA GameCode = Encoding.ASCII.GetString(file, 0xac, 4); Console.WriteLine("Game code \"{0}\"", GameCode); - savebuff = new byte[LibVBANext.BinStateSize(Core)]; - savebuff2 = new byte[savebuff.Length + 13]; + _savebuff = new byte[LibVBANext.BinStateSize(Core)]; + _savebuff2 = new byte[_savebuff.Length + 13]; InitMemoryDomains(); InitRegisters(); InitCallbacks(); @@ -106,7 +106,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA SyncTraceCallback(); - IsLagFrame = LibVBANext.FrameAdvance(Core, GetButtons(Controller), videobuff, soundbuff, out numsamp, videopalette); + IsLagFrame = LibVBANext.FrameAdvance(Core, GetButtons(Controller), _videobuff, _soundbuff, out _numsamp, _videopalette); if (IsLagFrame) LagCount++;