BizHawk/BizHawk.Common/Extensions/NumberExtensions.cs

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using System.Linq;
namespace BizHawk.Common.NumberExtensions
{
public static class NumberExtensions
{
public static string ToHexString(this int n, int numdigits)
{
return string.Format("{0:X" + numdigits + "}", n);
}
public static string ToHexString(this uint n, int numdigits)
{
return string.Format("{0:X" + numdigits + "}", n);
}
public static string ToHexString(this byte n, int numdigits)
{
return string.Format("{0:X" + numdigits + "}", n);
}
public static string ToHexString(this ushort n, int numdigits)
{
return string.Format("{0:X" + numdigits + "}", n);
}
public static string ToHexString(this long n, int numdigits)
{
return string.Format("{0:X" + numdigits + "}", n);
}
public static string ToHexString(this ulong n, int numdigits)
{
return string.Format("{0:X" + numdigits + "}", n);
}
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public static bool Bit(this byte b, int index)
{
return (b & (1 << index)) != 0;
}
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public static bool Bit(this int b, int index)
{
return (b & (1 << index)) != 0;
}
public static bool Bit(this ushort b, int index)
{
return (b & (1 << index)) != 0;
}
public static bool In(this int i, params int[] options)
{
return options.Any(j => i == j);
}
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public static byte BinToBCD(this byte v)
{
return (byte)(((v / 10) * 16) + (v % 10));
}
public static byte BCDtoBin(this byte v)
{
return (byte)(((v / 16) * 10) + (v % 16));
}
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/// <summary>
/// Receives a number and returns the number of hexadecimal digits it is
/// Note: currently only returns 2, 4, 6, or 8
/// </summary>
public static int NumHexDigits(this long i)
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{
//now this is a bit of a trick. if it was less than 0, it mustve been >= 0x80000000 and so takes all 8 digits
if (i < 0)
{
return 8;
}
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if (i < 0x100)
{
return 2;
}
if (i < 0x10000)
{
return 4;
}
if (i < 0x1000000)
{
return 6;
}
if (i < 0x100000000)
{
return 8;
}
return 16;
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}
/// <summary>
/// The % operator is a remainder operator. (e.g. -1 mod 4 returns -1, not 3.)
/// </summary>
public static int Mod(this int a, int b)
{
return a - (b * (int)System.Math.Floor((float)a / b));
}
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}
}