BizHawk/BizHawk.Emulation/Consoles/Atari/2600/Mappers/mE0.cs

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using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
E0 (Parker Bros)
-----
Parker Brothers used this, and it was used on one other game (Tooth Protectors). It
uses 8K of ROM and can map 1K sections of it.
This mapper has 4 1K banks of ROM in the address space. The address space is broken up
into the following locations:
1000-13FF : To select a 1K ROM bank here, access 1FE0-1FE7 (1FE0 = select first 1K, etc)
1400-17FF : To select a 1K ROM bank, access 1FE8-1FEF
1800-1BFF : To select a 1K ROM bank, access 1FF0-1FF7
1C00-1FFF : This is fixed to the last 1K ROM bank of the 8K
Like F8, F6, etc. accessing one of the locations indicated will perform the switch.
Example Games:
Frogger II - Threedeep! (1983) (Parker Bros)
*/
class mE0 : MapperBase
{
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int toggle1;
int toggle2;
int toggle3;
private byte ReadMem(ushort addr, bool peek)
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{
if (!peek)
{
Address(addr);
}
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if (addr < 0x1000) return base.ReadMemory(addr);
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else if (addr < 0x1400) return core.rom[(toggle1 << 10) + (addr & 0x3FF)];
else if (addr < 0x1800) return core.rom[(toggle2 << 10) + (addr & 0x3FF)];
else if (addr < 0x1C00) return core.rom[(toggle3 << 10) + (addr & 0x3FF)];
else
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return core.rom[7 * 1024 + (addr & 0x3FF)]; //7 because final bank is always set to last
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
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public override void WriteMemory(ushort addr, byte value)
{
Address(addr);
if (addr < 0x1000) base.WriteMemory(addr, value);
}
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public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle1", ref toggle1);
ser.Sync("toggle2", ref toggle2);
ser.Sync("toggle3", ref toggle3);
}
void Address(ushort addr)
{
switch (addr)
{
case 0x1FE0:
toggle1 = 0;
break;
case 0x1FE1:
toggle1 = 1;
break;
case 0x1FE2:
toggle1 = 2;
break;
case 0x1FE3:
toggle1 = 3;
break;
case 0x1FE4:
toggle1 = 4;
break;
case 0x1FE5:
toggle1 = 5;
break;
case 0x1FE6:
toggle1 = 6;
break;
case 0x1FE7:
toggle1 = 7;
break;
case 0x1FE8:
toggle2 = 0;
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break;
case 0x1FE9:
toggle2 = 1;
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break;
case 0x1FEA:
toggle2 = 2;
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break;
case 0x1FEB:
toggle2 = 3;
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break;
case 0x1FEC:
toggle2 = 4;
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break;
case 0x1FED:
toggle2 = 5;
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break;
case 0x1FEE:
toggle2 = 6;
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break;
case 0x1FEF:
toggle2 = 7;
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break;
case 0x1FF0:
toggle3 = 0;
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break;
case 0x1FF1:
toggle3 = 1;
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break;
case 0x1FF2:
toggle3 = 2;
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break;
case 0x1FF3:
toggle3 = 3;
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break;
case 0x1FF4:
toggle3 = 4;
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break;
case 0x1FF5:
toggle3 = 5;
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break;
case 0x1FF6:
toggle3 = 6;
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break;
case 0x1FF7:
toggle3 = 7;
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break;
}
}
}
}