BizHawk/BizHawk.Emulation/Consoles/Atari/2600/Mappers/m3E.cs

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using BizHawk.Common;
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
3E (Boulderdash
-----
This works similar to 3F (Tigervision) above, except RAM has been added. The range of
addresses has been restricted, too. Only 3E and 3F can be written to now.
1000-17FF - this bank is selectable
1800-1FFF - this bank is the last 2K of the ROM
To select a particular 2K ROM bank, its number is poked into address 3F. Because there's
8 bits, there's enough for 256 2K banks, or a maximum of 512K of ROM.
Writing to 3E, however, is what's new. Writing here selects a 1K RAM bank into
1000-17FF. The example (Boulderdash) uses 16K of RAM, however there's theoretically
enough space for 256K of RAM. When RAM is selected, 1000-13FF is the read port while
1400-17FF is the write port.
*/
class m3E : MapperBase
{
2013-04-16 00:42:57 +00:00
int lowbank_2k;
int rambank_1k;
bool hasRam;
ByteBuffer ram = new ByteBuffer(262144); //Up to 256k
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("lowbank_2k", ref lowbank_2k);
ser.Sync("rambank_1k", ref rambank_1k);
ser.Sync("cart_ram", ref ram);
ser.Sync("hasRam", ref hasRam);
}
public override void Dispose()
{
base.Dispose();
ram.Dispose();
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
else if (addr < 0x17FF) //Low 2k Bank
{
if (hasRam)
{
if (addr < 0x13FF)
{
return ram[(addr & 0x03FF) + (rambank_1k << 10)];
}
else
{
return ram[(addr & 0x03FF) + (rambank_1k << 10)] = 0xFF; //Reading from the write port triggers an unwanted write
}
}
else
{
int a = addr & 0x07FF; //2K
int bank = lowbank_2k << 11;
return core.rom[bank + a];
}
}
else if (addr < 0x2000) //High bank fixed to last 2k of ROM
{
return core.rom[(core.rom.Length - 2048) + (addr & 0x07FF)];
}
return base.ReadMemory(addr);
}
public override byte PeekMemory(ushort addr)
{
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
else if (addr < 0x17FF) //Low 2k Bank
{
if (hasRam)
{
if (addr < 0x13FF)
{
return ram[(addr & 0x03FF) + (rambank_1k << 10)];
}
else
{
return ram[(addr & 0x03FF) + (rambank_1k << 10)]; //Reading from the write port triggers an unwanted write
}
}
else
{
int a = addr & 0x07FF; //2K
int bank = lowbank_2k << 11;
return core.rom[bank + a];
}
}
else if (addr < 0x2000) //High bank fixed to last 2k of ROM
{
return core.rom[(core.rom.Length - 2048) + (addr & 0x07FF)];
}
return base.ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x1000)
{
if (addr == 0x003E)
{
hasRam = true;
rambank_1k = value;
}
else if (addr == 0x003F)
{
hasRam = false;
if ((value << 11) < core.rom.Length)
{
lowbank_2k = value;
}
else
{
lowbank_2k = value & (core.rom.Length >> 11);
}
}
base.WriteMemory(addr, value);
}
else if (addr < 0x1400)
{
//Writing to the read port, for shame!
}
else if (addr < 0x1800) //Write port
{
ram[(rambank_1k << 10) + (addr & 0x3FF)] = value;
}
}
}
}